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July 9th, 2001, 11:27 AM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: Finally a full-Version owner... just a few questions
No, what I meant is this: even if you don't need Advanced military science then it is cheaper to research through this tree until HO III. This is a part of another thread which I have started a few weeks ago (with medium research costs):
1) Hyper Optics (255 K of RP):
-BTW you get some tech areas: Combat Support, Torpedo Weapons, PDF Weapons, Weapon Overloading Weapons, Ship Capture, Advanced Military Science
-and some Facilities: Ship + Fleet Training Facilities
2) Psychic Receptors (Racial Trait needed, 350 K of RP):
-Facilities: Psychic Ship/Fleet Training Facilities
-leads to Psychic Scanner Facility (any ship within system can be scanned in detail)
3) Temporal Sensors (Racial Trait needed, 350 K of RP):
-Facilities: Events Predictor Fac.(System Combat Bonus), Temp. Vacation Service (Happiness)
-leads to Temp. Spaceyard Fac.
4) Gravitic Sensors (450K of RP):
- Tech Areas: Stellar Manipulation, Tractor/Repulser Weapons, Stellar Harnessing, Gravitational Weapons, Null-Space Weapons
5) Tachyon Sensors (1100 K of RP):
-Tech Areas: Shields, Sensors, Energy Stream Weapons, Energy Pulse Weapons, Combat Sensors (attack bonus)
I think Tachyon Sensors are WAY too expensive to research, ok you need some of the tech areas of the basic research (e.g. shields), but the 750 K of Research Points at the end just to get Tachyon Sensor III is too much.
Edit: The research points in brackets are all accumulated points that you need to get the level 3 sensor, included Basic research like Military Science,...
You need 750K to research Tachyon I to III, this alone are almost 3 times more points than the complete military/advanced military research tree.
[This message has been edited by PsychoTechFreak (edited 09 July 2001).]
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July 9th, 2001, 12:13 PM
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Second Lieutenant
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Join Date: Jun 2001
Location: Australia
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Re: Finally a full-Version owner... just a few questions
So are you guys telling me that the Tachyon Sensor, Hyper Optic, Psychic Receptors, Gravitic Sensor and Temproal Sensor do exactly the same thing in practice?
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July 9th, 2001, 12:51 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Finally a full-Version owner... just a few questions
PTF: wow, that is an astoundingly useful breakdown on the costs and benefits of each research path. THANKS!
CW: yep, they all do the SAME THING. the sad thing is, the game is completly capable of using different types of cloaking and different types of sensors, but it has not been implemented in any of the patches yet, and I have not yet seen a mod that adds components for it.
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July 9th, 2001, 04:29 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Finally a full-Version owner... just a few questions
So, implement the different effects yourself!  I've modded my stuff to make "passive EM scanning" by the Hyper-optics a lesser level of sensors that can defeat the stealth armor but not the cloaking device. All actual "cloaking devices" have level 5 in passive EM and so you must research another kind of sensors when these start to appear. It makes cloaking a much broader area of technology though the AI is not smart enough to know the difference and so this is mainly for human vs human games...
[This message has been edited by Baron Munchausen (edited 09 July 2001).]
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July 9th, 2001, 04:33 PM
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Private
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Join Date: Jun 2001
Location: Norwich, Norfolk, England
Posts: 10
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Re: Finally a full-Version owner... just a few questions
Thanks for the info, I've received my full game now, but am away :-(
In the UK for a few days.
I'm looking forward to trying these out.
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July 9th, 2001, 04:44 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Finally a full-Version owner... just a few questions
quote: Originally posted by Baron Munchausen:
So, implement the different effects yourself! I've modded my stuff to make "passive EM scanning" by the Hyper-optics a lesser level of sensors that can defeat the stealth armor but not the cloaking device. All actual "cloaking devices" have level 5 in passive EM and so you must research another kind of sensors when these start to appear. It makes cloaking a much broader area of technology though the AI is not smart enough to know the difference and so this is mainly for human vs human games...
[This message has been edited by Baron Munchausen (edited 09 July 2001).]
Baron,
Which mod is this? That sounds very interesting. I play a lot of games on PBW and cloaking devices just aren't useful very long caus everybody gets some sort of level III sensor fairly quickly. This mod would add a lot of variety and make for a very interesting game against other humans.
Geoschmo
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July 9th, 2001, 05:05 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Finally a full-Version owner... just a few questions
I would really really recommend NOT ignoring the Advanced Military Science tree -- even if you have sensors for cheap because they're in a racial tech area that you'd be researching anyway for the other foo.
As of 1.41, every ship gets attack *and* defense bonuses equal to the sum of Fleet Experience and Ship Experience. If you have AMS III, it's not particularly hard or expensive (in either time or money) to train your main fleets to +20%/+20%. That's +40% Ship Attack and +40% Ship Defense, which can easily make an otherwise fair fight completely one-sided... and this brings you that much closer to Legendary (XP tops out at +50%/+50%... that's +100%, folks.)
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