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December 14th, 2004, 08:02 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: New weapon ideas for SE:IV and V
Erm... I think you misunderstood. From what I understand, there will be a parameter for each tech req...
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December 14th, 2004, 08:30 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Component limit = 2^15
I am quite sure now that the maximum number of components that SE4 can handle is 2^15 = 32768
I have successfully loaded my mod with ~30500 components, while 35500 failed.
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December 15th, 2004, 02:02 AM
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Re: Component limit = 2^15
I wonder whether in SEV it will allow you to differentiate the effects that techs have on a weapon, like, for a three tech weapon, each tech would enhance the weapon in a different way.
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December 15th, 2004, 02:30 AM
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Shrapnel Fanatic
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Re: Component limit = 2^15
Quote:
Mayday said:
I wonder whether in SEV it will allow you to differentiate the effects that techs have on a weapon, like, for a three tech weapon, each tech would enhance the weapon in a different way.
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This is what we were discussing, and as of the Last thing I have heard on it, it will be doable.
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December 15th, 2004, 11:02 AM
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Re: Component limit = 2^15
Quote:
Mayday said:
I wonder whether in SEV it will allow you to differentiate the effects that techs have on a weapon, like, for a three tech weapon, each tech would enhance the weapon in a different way.
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Now that's an idea I would absolutely love to see. It would allow for a complex amount of weapon modding without needing to add 10,000 different components.
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