.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #7  
Old July 10th, 2001, 07:11 AM
Quikngruvn's Avatar

Quikngruvn Quikngruvn is offline
Sergeant
 
Join Date: Jul 2001
Location: South Carolina, USA
Posts: 369
Thanks: 0
Thanked 0 Times in 0 Posts
Quikngruvn is on a distinguished road
Default Re: game idea: junkyard wars

I love this idea! It's already making my head spin....

Are the contents of ruins set when the map is generated, or does the game determine the ruins' contents when the planet is colonized? Also, are there redundant ruins (e.g. two different ruins have Gas Colonization), or are all ruins unique?

I agree with no intel, but I like the idea of being able to command high prices from your fellow aliens for plum techs....

As for 'only home planet type': I'm trying to decide if playing a Gas or Ice race like that would set you at a disadvantage (fewer planets) or advantage (less competition).

Just my ramblings. When it's up, I'm in! (Wait, that doesn't sound quite right....)

Quikngruvn

------------------
"That which does not kill you will make you stronger." -- Nietzsche

[This message has been edited by Quikngruvn (edited 10 July 2001).]
__________________
The opposite of war isn't peace... it's creation. --from [i]Rent</i]
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:21 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.