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  #1  
Old July 12th, 2001, 05:46 AM
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Quikngruvn Quikngruvn is offline
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Default Re: game idea: junkyard wars

quote:
Originally posted by Lupusman:
OK, so I'm in the game.
Do we have to modify our files somehow in order to play? Spefically askking about the no research thing, as I couldn't find out how to do that without removing Research Center fom the facility list (so I could practice).



I was about to say to deselect Applied Research in the Technology window of a new game, but it is conspicuously absent from the list.

Quikngruvn



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Old July 12th, 2001, 06:02 AM

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Default Re: game idea: junkyard wars

That's because of this:

"Name := Applied Research
Group := Applied Science
Description := The capability of an empire to research new technologies.
Maximum Level := 3
Level Cost := 100000
Start Level := 1
Raise Level := 0
Racial Area := 0
Unique Area := 0
Can Be Removed := False
Number of Tech Req := 0"

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  #3  
Old July 12th, 2001, 03:31 PM
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Default Re: game idea: junkyard wars

Ah. That would explain that.... Thanks for the enlightenment, Phoenix-D!

Quikngruvn

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Old July 12th, 2001, 08:00 PM

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Default Re: game idea: junkyard wars

I missed that one too. Thanks.

I've noticed that most tech levels stay fairly low, as you can't jump levels. I've found this is most pronounced in the weapon techs. Rarely do I get higher than level 3's in DUP or Missiles for example. Anyone else getting this?

Maybe this is just my bad luck, but for some reason I keep getting things like Organic level 3 before I even get Destroyer class ships. Unless there's some good weed being grown in those organic farms, it's not going to help me!
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  #5  
Old July 12th, 2001, 11:02 PM
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Default Re: game idea: junkyard wars

quote:
Originally posted by Phoenix-D:
That's because of this:

"Name := Applied Research
Group := Applied Science
Description := The capability of an empire to research new technologies.
Maximum Level := 3
Level Cost := 100000
Start Level := 1
Raise Level := 0
Racial Area := 0
Unique Area := 0
Can Be Removed := False
Number of Tech Req := 0"

Phoenix-D



BAAAAH! foiled! I will edit the thing on my own, crank out a test game, and see if the server can handle the GAM file normally after it has been removed by the host.

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  #6  
Old July 12th, 2001, 11:30 PM
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Default Re: game idea: junkyard wars

this looks like it has taken a turn for the worse. I can get rid of research, and stop research facilites from bing built on your planet. you still get the initial 5000 point bonus on the first turn, so i guess it was a lie when i said 'not even a little bit'

the problem is that as soon at the .gam file is opened on a machine without the tweaked research settings, they will be available to research.

now, what I CAN do is set it so that the first level of applied research is not available on a medium tech start, and that SHOULD fix the problem. the game would generate, no one would get research facilities, and no one would have the ability to build them since they have AR at level 0. the free 5000 starting points isnt enough to buy level 1 AR, so that should be fine. everyone will get one free cheapie tech at the start i guess.

edit: i am not sure how to work around the problem of someone getting a level of AR from a ruin. I think it can be made unavailable through ruins, but ruins are generated when they are uncovered, not at game start. ideas?

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[This message has been edited by Puke (edited 12 July 2001).]
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  #7  
Old July 12th, 2001, 11:46 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: game idea: junkyard wars

You could always just remove the research centers from the facilities.txt.

That is the easiest solution to your problem

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