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July 12th, 2001, 11:51 PM
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Lieutenant General
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Re: game idea: junkyard wars
quote: Originally posted by suicide_junkie:
You could always just remove the research centers from the facilities.txt.
That is the easiest solution to your problem 
that will get rid of it initially, but when the game is being run on an unpatched server, it wont stop people from finding the ability to build them. the easiest way would be if i could beseach the PBW admins to add the TRUE switch to the 'can be removed' variable. it would not impact anything else and would not jepordize the 'unmodified' nature of the game..
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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July 13th, 2001, 12:27 AM
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Corporal
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Join Date: Nov 2000
Location: Ann Arbor, MI, USA
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Re: game idea: junkyard wars
Puke, if you set "can be removed := True" when you generate the game, then use that game where "can be removed := False," would that allow the game to be played?
LL
http://seiv.pbw.cc/
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July 13th, 2001, 01:00 AM
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Lieutenant General
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Re: game idea: junkyard wars
quote: Originally posted by LazarusLong42:
Puke, if you set "can be removed := True" when you generate the game, then use that game where "can be removed := False," would that allow the game to be played?
LL
http://seiv.pbw.cc/
tried that, as soon as you run the turn on a copy of the program where =false, it becomes available for research again. this isnt a problem if 1) all the players set it to false and are unable to research the tech or 2) the server has it set to false and ignores their attempts to research it.
problem is that (1) still lets players find the tech in ruins.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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July 13th, 2001, 04:01 AM
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Corporal
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Re: game idea: junkyard wars
I don't get it.
If the turns are processed with a False setting, no AR levels can be found, right?
Also, if a player does build a research center, won't it just cause an error with the turn.
Or else, we all go on our word not to build them, and someone will need to check all the player files periodically and make sure no reseach points are being generated.
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July 13th, 2001, 06:25 AM
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Sergeant
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Re: game idea: junkyard wars
Puke, how have you changed the chances for a planets to have ruins? I've changed StellarAbilityTypes.txt so that every planet has a ruin, but most will just give one tech.
Quikngruvn, trying to prepare....
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The opposite of war isn't peace... it's creation. --from [i]Rent</i]
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July 13th, 2001, 08:02 AM
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Lieutenant General
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Re: game idea: junkyard wars
quote: Originally posted by Lupusman:
I don't get it.
If the turns are processed with a False setting, no AR levels can be found, right?
right, but the pbw server is currently using the standard files, and cant just be set to false. It looks like I will have to run the turns by hand in order to make the game go.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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