.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old July 12th, 2001, 11:46 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: game idea: junkyard wars

You could always just remove the research centers from the facilities.txt.

That is the easiest solution to your problem

------------------
The latest info onPirates & Nomads (forum thread).
-<Download V2.0>-
-<Download V1.6>-
-<Download compatible EMPs for P&N v1.6>-
-<SJs latest AI Patcher>-
Visit My Homepage
Reply With Quote
  #2  
Old July 12th, 2001, 11:51 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: game idea: junkyard wars

quote:
Originally posted by suicide_junkie:
You could always just remove the research centers from the facilities.txt.

That is the easiest solution to your problem





that will get rid of it initially, but when the game is being run on an unpatched server, it wont stop people from finding the ability to build them. the easiest way would be if i could beseach the PBW admins to add the TRUE switch to the 'can be removed' variable. it would not impact anything else and would not jepordize the 'unmodified' nature of the game..
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #3  
Old July 13th, 2001, 12:27 AM
LazarusLong42's Avatar

LazarusLong42 LazarusLong42 is offline
Corporal
 
Join Date: Nov 2000
Location: Ann Arbor, MI, USA
Posts: 191
Thanks: 0
Thanked 0 Times in 0 Posts
LazarusLong42 is on a distinguished road
Default Re: game idea: junkyard wars

Puke, if you set "can be removed := True" when you generate the game, then use that game where "can be removed := False," would that allow the game to be played?

LL
http://seiv.pbw.cc/
__________________
in Virtuo Design
Read my latest story at Speculon
Reply With Quote
  #4  
Old July 13th, 2001, 01:00 AM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: game idea: junkyard wars

quote:
Originally posted by LazarusLong42:
Puke, if you set "can be removed := True" when you generate the game, then use that game where "can be removed := False," would that allow the game to be played?

LL
http://seiv.pbw.cc/




tried that, as soon as you run the turn on a copy of the program where =false, it becomes available for research again. this isnt a problem if 1) all the players set it to false and are unable to research the tech or 2) the server has it set to false and ignores their attempts to research it.

problem is that (1) still lets players find the tech in ruins.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #5  
Old July 13th, 2001, 04:01 AM

Lupusman Lupusman is offline
Corporal
 
Join Date: Oct 2000
Location: USA
Posts: 111
Thanks: 0
Thanked 0 Times in 0 Posts
Lupusman is on a distinguished road
Default Re: game idea: junkyard wars

I don't get it.

If the turns are processed with a False setting, no AR levels can be found, right?

Also, if a player does build a research center, won't it just cause an error with the turn.

Or else, we all go on our word not to build them, and someone will need to check all the player files periodically and make sure no reseach points are being generated.
Reply With Quote
  #6  
Old July 13th, 2001, 06:25 AM
Quikngruvn's Avatar

Quikngruvn Quikngruvn is offline
Sergeant
 
Join Date: Jul 2001
Location: South Carolina, USA
Posts: 369
Thanks: 0
Thanked 0 Times in 0 Posts
Quikngruvn is on a distinguished road
Default Re: game idea: junkyard wars

Puke, how have you changed the chances for a planets to have ruins? I've changed StellarAbilityTypes.txt so that every planet has a ruin, but most will just give one tech.

Quikngruvn, trying to prepare....
__________________
The opposite of war isn't peace... it's creation. --from [i]Rent</i]
Reply With Quote
  #7  
Old July 13th, 2001, 08:02 AM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: game idea: junkyard wars

quote:
Originally posted by Lupusman:
I don't get it.

If the turns are processed with a False setting, no AR levels can be found, right?



right, but the pbw server is currently using the standard files, and cant just be set to false. It looks like I will have to run the turns by hand in order to make the game go.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:41 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.