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July 13th, 2001, 08:15 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: game idea: junkyard wars
quote: Originally posted by Quikngruvn:
Puke, how have you changed the chances for a planets to have ruins? I've changed StellarAbilityTypes.txt so that every planet has a ruin, but most will just give one tech.
Quikngruvn, trying to prepare....
that is indeed the way to go. the file seems to be read top-bottom, so if you want there to be any chance of things like unique ruins at a lower probablity, they need to go to the top of the list. then, you can have a couple ancient ruins at the bottom of the list each at 50% or so. ability value 1 for a ruin determines how many techs you will get for that ruin, so if you added 100% odds on the first one on the list and left the value at 1, thats why you are only getting that many techs. I will have them set between 3 and 7.
unique ruins will stay at 1/2% chance for each type, but they will move to the top of the list so there is actually a chance of them showing up. the value on them represents the specific tech you will get, not how many techs.
hope this helps.
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"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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July 13th, 2001, 10:56 AM
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Lieutenant General
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Re: game idea: junkyard wars
man, this is going to be one crowded game! I am going to have to use an extra large map to make sure there is enough opportunity for someone to win!
When i set the start date for a week from friday and said we would start earlier if the game filled up, i was sort of joking. but hell, now we have 14 players and 7 days to go. i figured 5 or 10 people would show up, this is astounding.
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"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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July 13th, 2001, 12:00 PM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
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Re: game idea: junkyard wars
quote: Originally posted by Puke:
maybe its because I like improvisational engineering, or mad-max style makeshift-destruction. maybe its because there is something inside all guys that desires to root around a pile of industrial scrap and find some great treasure. or maybe its just some irrational attraction to girls with english accents, . . .
heh. guess you aren't the only one...
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July 13th, 2001, 03:15 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: game idea: junkyard wars
quote: Originally posted by Puke:
right, but the pbw server is currently using the standard files, and cant just be set to false. It looks like I will have to run the turns by hand in order to make the game go.
Puke, if you modify your data files, we can make it a mod and put it on PBW so it can run the turns. If you want too that is.
Geo
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July 13th, 2001, 03:43 PM
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Lieutenant General
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Re: game idea: junkyard wars
quote: Originally posted by geoschmo:
Puke, if you modify your data files, we can make it a mod and put it on PBW so it can run the turns. If you want too that is.
I can certainly do that, and make a junkyard mod that would allow more of these to be done in the future. I figured it was not worth the hassle to add a mod to the server for a one-off game. If that is an option, i am definitly willing to put the changes together in a mod.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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July 13th, 2001, 03:54 PM
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Corporal
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Join Date: May 2001
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Re: game idea: junkyard wars
quote: Originally posted by Puke:
I figured it was not worth the hassle to add a mod to the server for a one-off game. If that is an option, i am definitly willing to put the changes together in a mod.
Isnt it evidence enough that this thread has gone above the average number of responses. That there is significant interest in this type of game
This idea is intriguing as it presents such a varied style of game. So i doubt it would be a one off game, as everytime u play u would get different techs and react to other empires with different tactics in accordance with the techs u found or traded for.
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July 13th, 2001, 04:06 PM
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National Security Advisor
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Re: game idea: junkyard wars
What I have been told by the Admiral is that it's not that difficult to setup a mod (In fact, at some point he's going to show me how to do it myself) so even if it is a one-off, it's not a big deal. As long as the players understand we all have lives so it may take a couple days for someone to get time to do it.
Let me know when you get the mod setup.
Geo
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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