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  #1  
Old July 13th, 2001, 04:06 PM
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Default Re: game idea: junkyard wars

What I have been told by the Admiral is that it's not that difficult to setup a mod (In fact, at some point he's going to show me how to do it myself) so even if it is a one-off, it's not a big deal. As long as the players understand we all have lives so it may take a couple days for someone to get time to do it.

Let me know when you get the mod setup.

Geo
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Old July 14th, 2001, 01:16 AM
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Default Re: game idea: junkyard wars

alright, the mods up on the seiv.pbw.cc file library. anyone that wants to get some practice in before friday can pull it down and give it a spin. I need to do some final testing with it, so it might get revised before then. most likely it will stay just how it is.
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Old July 14th, 2001, 06:58 AM
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Default Re: game idea: junkyard wars

Just got it.

Suddenly I think I may not have a anowball's chance in Hades because of my home planet type, judging by how many techs you can get per ruin....

Oh well, c'est la vie. I'll remember that for JYW2!

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Old July 14th, 2001, 09:12 PM
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Default Re: game idea: junkyard wars

ah, but you will get less competition for those planet types. everyone else will be fighting over the rocks!

actually, with all the people we have, a few are bound to be using each type. just hope they are on the other side of the quad from you, since it will be fairly big.
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Old July 14th, 2001, 09:46 PM

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Default Re: game idea: junkyard wars

Also hope no one finds colonization tech in a ruin :-)

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Old July 15th, 2001, 02:45 AM
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Default Re: game idea: junkyard wars

quote:
Also hope no one finds colonization tech in a ruin :-)


I think the game will be set for "only can colonize home planet type". But planet utilization up to value improvement plants would be a nice find...

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Assume you have a 1kg squirrel
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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Old July 15th, 2001, 04:56 AM
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Default Re: game idea: junkyard wars

quote:
Originally posted by Spoo:
I think the game will be set for "only can colonize home planet type". But planet utilization up to value improvement plants would be a nice find...




It will.

After I thiught about it, I may not be as screwed as I thought. At the beginning, everyone will expand at approximately the same rate (due to having one planet), unless starting position sucks royally. At the end, when the rocks are full, there should still be planets for me to pick up. It's the midgame I'm worried about....

Quikngruvn



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