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July 13th, 2001, 04:06 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: game idea: junkyard wars
What I have been told by the Admiral is that it's not that difficult to setup a mod (In fact, at some point he's going to show me how to do it myself) so even if it is a one-off, it's not a big deal. As long as the players understand we all have lives so it may take a couple days for someone to get time to do it.
Let me know when you get the mod setup.
Geo
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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July 14th, 2001, 01:16 AM
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Lieutenant General
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Re: game idea: junkyard wars
alright, the mods up on the seiv.pbw.cc file library. anyone that wants to get some practice in before friday can pull it down and give it a spin. I need to do some final testing with it, so it might get revised before then. most likely it will stay just how it is.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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July 14th, 2001, 06:58 AM
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Sergeant
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Join Date: Jul 2001
Location: South Carolina, USA
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Re: game idea: junkyard wars
Just got it.
Suddenly I think I may not have a anowball's chance in Hades because of my home planet type, judging by how many techs you can get per ruin....
Oh well, c'est la vie. I'll remember that for JYW2!
Quikngruvn
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"That which does not kill you will make you stronger." -- Nietzsche
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The opposite of war isn't peace... it's creation. --from [i]Rent</i]
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July 14th, 2001, 09:12 PM
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Lieutenant General
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Re: game idea: junkyard wars
ah, but you will get less competition for those planet types. everyone else will be fighting over the rocks!
actually, with all the people we have, a few are bound to be using each type. just hope they are on the other side of the quad from you, since it will be fairly big.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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July 14th, 2001, 09:46 PM
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National Security Advisor
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Re: game idea: junkyard wars
Also hope no one finds colonization tech in a ruin :-)
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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July 15th, 2001, 02:45 AM
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First Lieutenant
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Re: game idea: junkyard wars
quote: Also hope no one finds colonization tech in a ruin :-)
I think the game will be set for "only can colonize home planet type". But planet utilization up to value improvement plants would be a nice find...
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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July 15th, 2001, 04:56 AM
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Sergeant
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Re: game idea: junkyard wars
quote: Originally posted by Spoo:
I think the game will be set for "only can colonize home planet type". But planet utilization up to value improvement plants would be a nice find...
It will.
After I thiught about it, I may not be as screwed as I thought. At the beginning, everyone will expand at approximately the same rate (due to having one planet), unless starting position sucks royally. At the end, when the rocks are full, there should still be planets for me to pick up. It's the midgame I'm worried about....
Quikngruvn
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"That which does not kill you will make you stronger." -- Nietzsche
__________________
The opposite of war isn't peace... it's creation. --from [i]Rent</i]
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