.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old December 16th, 2004, 06:23 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: Patch \'n mod

Looks fun! Can't wait to try it tonight...
Reply With Quote
  #2  
Old December 16th, 2004, 06:26 PM

Legacyspy
Guest
 
Posts: n/a
Default Re: Patch \'n mod

it wasnt aviable, but you know when u click a race its like
Description
Priests
Military
......
.....
Special Themese: I coulda sworn I saw Oceania here/
Reply With Quote
  #3  
Old December 16th, 2004, 06:30 PM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: Patch \'n mod

Oceania is indeed in the description, but cannot be selected as a theme (when playing Atlantis). You need to switch the mod on to have Oceania instead of Atlantis (as for other mods changing a nation).
Reply With Quote
  #4  
Old December 16th, 2004, 08:01 PM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Patch \'n mod

Thanks to Illwinter for taking the time to make this a mod rather than just waiting for Dom III.

I'm not sure it would be really be overpowered vs. Ry'leh... it is like saying Vanhiem is no good because using fire blessed vans you could overrun nations like Mictlan, T'ien Chi, or Ulm in the early game.

A few typos I think, the Mermidon description says he can't leave the water, but he is amphibious. Also, the Triton King mentions summoning hippocampuses, is this dominion/scale related?

EDIT: Didn't notice the Siren's air magic above water
Reply With Quote
  #5  
Old December 16th, 2004, 08:04 PM

Turin Turin is offline
Second Lieutenant
 
Join Date: Sep 2004
Posts: 483
Thanks: 0
Thanked 0 Times in 0 Posts
Turin is on a distinguished road
Default Re: Patch \'n mod

walk on the land with your sirens, they become air1 water1 casters there. As for balance problems oceania seems to have really expensive researchers, that should balance their superiour armys out somewhat.
Reply With Quote
  #6  
Old December 16th, 2004, 08:35 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Patch \'n mod

Quote:
quantum_mechani said:
A few typos I think, the Mermidon description says he can't leave the water, but he is amphibious. Also, the Triton King mentions summoning hippocampuses, is this dominion/scale related?

Mermidon has been changed. Initially it was not amphibious. Old description seems to hang on.

Hippo summon is dominions related. Works as VQ and GK summoning. This ability partly makes up for the missing conjuration spells of dom3.
__________________
www.illwinter.com
Reply With Quote
  #7  
Old December 16th, 2004, 06:36 PM

Legacyspy
Guest
 
Posts: n/a
Default Re: Patch \'n mod

I must be blind.
The downloads I see
Demo
Item refernce
summond creatures
mod manuel
addenum
walthrough
patch 2.15
At first I thought patch 2.15 had the mod but it did not, where do I download it. I feel verys stuped.
Reply With Quote
  #8  
Old December 20th, 2004, 01:06 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Patch \'n mod

I had a lot of fun spending most of yesterday playing a new 2.15 game as Oceania. It didn't seem overpowered against other water nations to me - they can all field swimmers, fodder, and armored underwater troops. Oceania may have a slight troop advantage, or not, but it seems perhaps weaker than Atlantis or R'lyeh at research, magic, and above-sea troops. It's different and interesting, anyway. Luring folks into the sea is fun... and interesting when the unexpected happens.

Regarding magic-changing capricorns and sirens... I wonder if their morphing magic skills can lead to discounts in empowerment - I didn't try that yet...

PvK
Reply With Quote
  #9  
Old December 20th, 2004, 03:49 AM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Patch \'n mod

No empowerment cheezieness possible
__________________
www.illwinter.com
Reply With Quote
  #10  
Old December 22nd, 2004, 01:55 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Patch \'n mod

This is a repost from the bug thread, but thought it should be put here as well because it is relevant to this thread and won't be buried under other issues.

Three bugs with Oceania:
  • Mermidon (1101), the land-form, has wrong action points. It retains the AP value of the underwater form, Base 24 modified by armor, when it should have base 14. As a consequence, they are as fast as heavy cavalry on land.
  • Turtle warriors turn to regular mermen (1046) when you take them to land and back to water again. This is because the regular Oceanian merman (1046) has land-form merman (1047), which is shared by the turtle warrior. 1047 reverts back to 1046, regardless of whether it started out as turtle warrior or merman 1046.
  • Turtle Captain suffers the same fate as turtle warrior, he just becomes merman captain.
I think the turtle warrior and captain bugs are a consequence of incorrect secondshape assignment, because turtle warrior is #1097 and turtle captain is #1099, but I can't get monsters #1098 and #1100 (presumably the turtle warrior and captain landforms, respectively) visible in any way. These bugs take a lot of the flavor out from Oceania, in my opinion.

Edi
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:14 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.