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  #1  
Old December 16th, 2004, 06:36 PM

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Default Re: Patch \'n mod

I must be blind.
The downloads I see
Demo
Item refernce
summond creatures
mod manuel
addenum
walthrough
patch 2.15
At first I thought patch 2.15 had the mod but it did not, where do I download it. I feel verys stuped.
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  #2  
Old December 20th, 2004, 01:06 AM
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Default Re: Patch \'n mod

I had a lot of fun spending most of yesterday playing a new 2.15 game as Oceania. It didn't seem overpowered against other water nations to me - they can all field swimmers, fodder, and armored underwater troops. Oceania may have a slight troop advantage, or not, but it seems perhaps weaker than Atlantis or R'lyeh at research, magic, and above-sea troops. It's different and interesting, anyway. Luring folks into the sea is fun... and interesting when the unexpected happens.

Regarding magic-changing capricorns and sirens... I wonder if their morphing magic skills can lead to discounts in empowerment - I didn't try that yet...

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  #3  
Old December 20th, 2004, 03:49 AM
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Default Re: Patch \'n mod

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  #4  
Old December 22nd, 2004, 01:55 PM
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Default Re: Patch \'n mod

This is a repost from the bug thread, but thought it should be put here as well because it is relevant to this thread and won't be buried under other issues.

Three bugs with Oceania:
  • Mermidon (1101), the land-form, has wrong action points. It retains the AP value of the underwater form, Base 24 modified by armor, when it should have base 14. As a consequence, they are as fast as heavy cavalry on land.
  • Turtle warriors turn to regular mermen (1046) when you take them to land and back to water again. This is because the regular Oceanian merman (1046) has land-form merman (1047), which is shared by the turtle warrior. 1047 reverts back to 1046, regardless of whether it started out as turtle warrior or merman 1046.
  • Turtle Captain suffers the same fate as turtle warrior, he just becomes merman captain.
I think the turtle warrior and captain bugs are a consequence of incorrect secondshape assignment, because turtle warrior is #1097 and turtle captain is #1099, but I can't get monsters #1098 and #1100 (presumably the turtle warrior and captain landforms, respectively) visible in any way. These bugs take a lot of the flavor out from Oceania, in my opinion.

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  #5  
Old December 23rd, 2004, 05:50 AM
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Default Clam of Pearls??

Ì must have been really out of the action for a few months -- when was Clam of Pearls changed from 2W to 2W1N ? Was this in 2.15? I cant find these balance change notes anywhere. Is this mentioned in a thread somewhere?

(Boron: This is another reason why "clamhoarding" will not be more difficult with them, Boron. Actually, I see no real feasible way to give them a fire blessing, since they dont have any pretender with decent fire-skills.)
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  #6  
Old December 23rd, 2004, 08:07 AM
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Default Re: Clam of Pearls??

The clam is changed in the Oceania mod, I'm not sure if it's changed in 2.15 itself, because the Oceania mod code has the change implemented.
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  #7  
Old December 24th, 2004, 03:48 PM
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Default Re: Clam of Pearls??

Quote:
Edi said:
The clam is changed in the Oceania mod, I'm not sure if it's changed in 2.15 itself, because the Oceania mod code has the change implemented.
Heh. That seems to make it unlikely that the Oceania mod will be used in many MP games - certainly not games that include other nations like R'lyeh that can utilize clamming without the mod. (It'd be one thing if the mod removed clams altogether, but to take it away from some nations while keeping them for the Oceania theme?)
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  #8  
Old December 23rd, 2004, 08:21 AM
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Default Re: Clam of Pearls??

Quote:
tinkthank said:
Ì must have been really out of the action for a few months -- when was Clam of Pearls changed from 2W to 2W1N ? Was this in 2.15? I cant find these balance change notes anywhere. Is this mentioned in a thread somewhere?

(Boron: This is another reason why "clamhoarding" will not be more difficult with them, Boron. Actually, I see no real feasible way to give them a fire blessing, since they dont have any pretender with decent fire-skills.)
It is only changed in the oceania mod :
Code:
 #selectitem "Clam of Pearls"
#mainpath 2
#mainlevel 2
#secondarypath 6
#secondarylevel 1
#end



Hm this is unfair though .
So in a game with oceania mod they are the only nation which can hoard clams en masse .
All other nations need a jade sorceress for that with lucky random picks or really luck with random picks from their mages .

Hopefully this idea is not followed in dominions 3 .
I wanna rather see more hoarditems there especially like soul contract
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  #9  
Old December 23rd, 2004, 09:36 AM

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Default Re: Clam of Pearls??

You want to see more hoarditems?? Playing with tons of hoard items removes most of the strategy imho.

Who cares how many provinces you have when your income comes mostly from clams/fetishes.
I really like that in games with no hoarding you have to choose how to spend your limited resources and the game doesn´t turn into a giant wishfest/micromanagement nightmare.

Especially since you can get such massive discounts on forging.

Take the god is a bullet game for example. I had the forge of the ancients up for ~20 turns. Together with a hammer and a forge bonus site I can forge clams for 2 water gems. Now if there hadn´t been a limit on hoard items in that game my income would be so humongous now, that the other nations wouldn´t have the slightest chance resulting in an easy win for me.

With the hoarding limiting rule there are 4 other powerful nations left, and I have to consider carefully on what I should spend my big, but not unlimited income and I´m looking forward to a very challenging endgame.
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  #10  
Old April 10th, 2005, 04:32 PM
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Default Re: Clam of Pearls??

Quote:
Boron said:
Quote:
tinkthank said:
Ì must have been really out of the action for a few months -- when was Clam of Pearls changed from 2W to 2W1N ? Was this in 2.15? I cant find these balance change notes anywhere. Is this mentioned in a thread somewhere?

(Boron: This is another reason why "clamhoarding" will not be more difficult with them, Boron. Actually, I see no real feasible way to give them a fire blessing, since they dont have any pretender with decent fire-skills.)
It is only changed in the oceania mod :
Code:
 #selectitem "Clam of Pearls"
#mainpath 2
#mainlevel 2
#secondarypath 6
#secondarylevel 1
#end



Hm this is unfair though .
So in a game with oceania mod they are the only nation which can hoard clams en masse .
All other nations need a jade sorceress for that with lucky random picks or really luck with random picks from their mages .

Hopefully this idea is not followed in dominions 3 .
I wanna rather see more hoarditems there especially like soul contract
I don't understand. Does it mean that clams are totally wiped out ? Or are there any means to get some ? In my last game, I've enabled oceania (don't know why...) and I've pytium. I've empowered a 6th water level mage and he still can't forge any. How can I forge some ?
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