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Old December 16th, 2004, 06:42 PM
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Urendi Maleldil Urendi Maleldil is offline
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Default Re: Pointer Mod

While I'm finishing up the data files I'd like some critiques. I'm particularly proud of the propulsion system, but ships designed in this mod are quite a bit different from those in the stock game (or even one used in QNP mods).

The average propulsion scheme should be three engines and one "reactor". That will take up about 50% of the ship's tonnage. Don't be afraid of loosing space to put weapons and stuff though. Miniaturization is taken into account, starts happening right away as you travel up the Construction tech branch, and you'll see a greater miniaturization benefits on larger ships. You can, of course, also add more or fewer engines and "Reactors" as you see fit.

Here's the latest Version. Everything is nearly complete except for the AI. It looks like battles will be mostly defensive until someone develops capital ships. Light attack ships are cheaper, lightly armed and fast, but won't have the destructive potential of a space station.

It looks like the cap ships will have much more power to take on those pesky stations, but the strategy you use will depend on what ships you build and in what proportions. Missiles will be good against stationary targets and cap ships, but only effective when fired in Groups because of enemy point-defense.

Fighters look like they will be a good strategy. And MAC gun-armed defensive platforms will be an excellent at warp point defense until you move up either the Laser or Particle Beam tech branch. If your Fighter research is high enough you can even put mini MAC guns on Shuttles.

I'm still fiddling with the research costs, so any input would be appreciated. Also keep your eye out for redundant components and facilities (things that do the same thing). I want to streamline things as much as possible. I think I've gotten rid of most of them.

Sorry to all those who play Religious races. I haven't developed the Religeous racial trait at all and will probably drop it from the mod and replace it with something else.

Right now the Pointer Mod uses Fyron's Quadrant Mod deluxe, but I might build my own stellar object files to fit the strategies of this mod.

So download, give lots of input, and happy hunting.
Attached Files
File Type: zip 318046-Pointer Mod.zip (631.4 KB, 109 views)
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