|
|
|
 |
|

December 16th, 2004, 08:37 PM
|
 |
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: Patch \'n mod
Oh, yes they do work. It was just a sudden thought i got.
|

December 16th, 2004, 08:39 PM
|
 |
Major
|
|
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Patch \'n mod
Quote:
Kristoffer O said:
> You MISCREANT! If with enough faith you can tell mountains to lift up.
No you can't. They'd stare at you as if you were stupid. Mountains are very good at that.
|
Omigod, what a shocking revelation! Could Jaysus be that wrong?
__________________
God does not play dice, He plays Dominions Albert von Ulm
|

December 16th, 2004, 08:52 PM
|
 |
Lieutenant General
|
|
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Patch \'n mod
Quote:
Kristoffer O said:
Oh, yes they do work. It was just a sudden thought i got.
|
Sitesearching + Clamhoarding with them is imo probably rather difficult compared to the other 2 underwater nations  .
Imo they are like an underwater pangenea new age , but way cooler 
|

December 16th, 2004, 10:24 PM
|
 |
Lieutenant General
|
|
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Patch \'n mod
Quote:
Kristoffer O said:
> You MISCREANT! If with enough faith you can tell mountains to lift up.
No you can't. They'd stare at you as if you were stupid. Mountains are very good at that.
|
Mount Rushmore is the only mountain in the USA capable of staring - perhaps the mountains in Europe are different? 
__________________
Wormwood and wine, and the bitter taste of ashes.
|

December 16th, 2004, 11:44 PM
|
 |
Lieutenant General
|
|
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
|
|
Re: Patch \'n mod
they stare, just very slowly
|

December 17th, 2004, 12:33 AM
|
Major
|
|
Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Patch \'n mod
It's very interesting that Oceania is implemented as a mod (Oceania is spelled wrong on the web page btw). I'd bet it's to preserve compatibility with ongoing games. Currently, I see few (no?) MP games that are played with purely modded nations (except for that only modded nation game of course), so I wonder if this addition would make modded nations show up more frequently in MP games.
|

December 17th, 2004, 02:02 AM
|
Captain
|
|
Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Patch \'n mod
Oceania seems to have the national heroes of Atlantis, which is pretty unthematic...
|

December 17th, 2004, 03:47 AM
|
 |
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: Patch \'n mod
Good point Jurri. I think there is a #nonationalheroes command available in modding. I'll take a look. You can probably do it yourself as well. There are no heroes made for Oceania yet.
> I'd bet it's to preserve compatibility with ongoing games.
That's part of the deal. Another part is that some features were difficult to make as a theme. There are more restrictions on themes than on modded nations. As we are making an overhaul of the nation/theme system in dom3 it would be quite bothersome work on another theme remake just for dom2.
|

December 17th, 2004, 04:12 AM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Patch \'n mod
Quote:
Kristoffer O said:
Good point Jurri. I think there is a #nonationalheroes command available in modding. I'll take a look. You can probably do it yourself as well. There are no heroes made for Oceania yet.
...
|
Yes, #clearheroes. Or if you want to do a lot more work, you can mod each of the unit numbers of the nation's heroes, like I did in my Amazon Empire mod. Hardest part of that is needing to make image files for the hero units.
PvK
|

December 17th, 2004, 07:45 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: Patch \'n mod
Nice mod!
The replacement nation does indeed seem quite powerful; sirens are an excellent touch, and also happen to be an easy way for Oceana to expand in coastal provinces early-game. What is interesting about them is that if they fail to lure an enemy commander, nothing happens! It is a "no-risk" assassination attempt. That seems pretty tough. Methinks almost a wee bit too powerful.
I like the fact that the underwater units all have strat-moves of 1 -- finally!
I think Oceana is certainly more interesting and powerful, at least at first glance, than Atlantis. Water and nature, what an interesting combo!
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|