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  #1  
Old July 11th, 2001, 05:12 AM

Phoenix-D Phoenix-D is offline
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Default Re: Something funny with \"full tech\"

Actually, if you want to make a tech tree "enabled" simply, you don't have to mod componets at all.

What you do:
-Make a tech called "normal"
-Make another called Squid

-Now, make it so all the normal techs require the "Normal" tech area, and the squids need the "squid" tech area. Set the start level and raise level of these techs to 1, and the maximum level to 1. Give them both racial tech areas.

-Now make two racial traits, normal and monster. Make them apply the appropriate racial tech numbers.

-Last step, and optional. Make EVERY normal tech area require the "normal" tech, and every squid area require the "squid" tech, in addition to their normal requirements. What this does: it prevents the tech from being captured by the "other side" via boarding parties, trades, intel, etc. They won't be able to understand it.

I may edit this later.. I didn't explain very well.

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  #2  
Old July 12th, 2001, 12:09 AM

Trachmyr Trachmyr is offline
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Default Re: Something funny with \"full tech\"

Yes Phoenix, that's exactly what I did... but I was refering to LCC's Idea of putting the monster tech into the EXISTING tech trees to avoid the problem I've been having with one of the new tech trees not researcing in medium/full tech games. If I did that I would have to modify the componets... not the way you suggested/I had already done it.
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Old July 12th, 2001, 02:50 AM

Phoenix-D Phoenix-D is offline
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Default Re: Something funny with \"full tech\"

You must have an error in the components.txt file.. try posting it?

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