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  #1  
Old July 20th, 2001, 01:55 AM
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Default Re: Critical Pirates & Nomads Patch!

Probably the wrong thread for this but...

I was just looking at your vehiclesiz.txt for my table, and I had an idea for the battlemoon:

Moving somthing that size into a planet's orbit would cause huge problems for the planet (if not the whole system!). Tidal waves, eclipses, freak weather conditions and so on.

Could you simulate this added terror in- game? Perhaps you could make a weapon which will only fire on planets and which degrades conditions there (or maybe just bLasts it-=): Not sure if such a weapon is moddable but if it is you'd have to make sure it will only be used on that hull and only fires once per combat. Could you have it "free" with the hull like the storage and master computer abilities?

Just an idea...

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Old July 19th, 2001, 04:30 PM
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Default Re: Critical Pirates & Nomads Patch!

Using a Core-Mount radiation bomb would get you that effect; ruin the biosphere in one shot.

As for tides & stuff, the BattleMoon isn't that heavy. It is only a medium-large Asteroid, while Earth's moon is as big as some planets.

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