Re: (OT) Do you prefer to know game formulas?
Thanks for the detailed example, Chazar. I think it is a good example of a broader design principle
If something is effective but not fun or interesting, then either make it more fun or interesting, or try to minimize its tediousness and time/effort required to do it. Otherwise, players end up with good reasons to spend time and effort on things that are tedious.
PvK
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