Quote:
Edi said:
This is a repost from the bug thread, but thought it should be put here as well because it is relevant to this thread and won't be buried under other issues.
Three bugs with Oceania:- Mermidon (1101), the land-form, has wrong action points. It retains the AP value of the underwater form, Base 24 modified by armor, when it should have base 14. As a consequence, they are as fast as heavy cavalry on land.
- Turtle warriors turn to regular mermen (1046) when you take them to land and back to water again. This is because the regular Oceanian merman (1046) has land-form merman (1047), which is shared by the turtle warrior. 1047 reverts back to 1046, regardless of whether it started out as turtle warrior or merman 1046.
- Turtle Captain suffers the same fate as turtle warrior, he just becomes merman captain.
I think the turtle warrior and captain bugs are a consequence of incorrect secondshape assignment, because turtle warrior is #1097 and turtle captain is #1099, but I can't get monsters #1098 and #1100 (presumably the turtle warrior and captain landforms, respectively) visible in any way. These bugs take a lot of the flavor out from Oceania, in my opinion.
Edi
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Crap!
The Mermidon is quite easily fixed. Just paste in this in the oceania.dm
#selectmonster 1101
#ap 14
#end
The landshape stuff is more of a problem. There is currently no landshape modding command. A patch is needed to fix this problem.
BTW the turtle captain had cavalry move as well in his land shape.
There is an ad hoc way to solve the problem. The independent merman (can be found in independent seas) can be replaced by turtle warriors. The result would be that other uw nations might come across turtle warriors, but it is not very likely.
Making the independent merman a turtle warrior:
#selectmonster 1065
#descr "Mermen are amphibious beings related to Tritons but have fish tails instead of legs. Mermen have strange powers of transformation and can remove their tails to walk on dry land. Some mermen build coastal villages. They are used to fighting on dry land. They are called turtle warriors by their bethren and are often used in raids on inland provinces."
#spr1 "./oceandata/turt1.tga"
#spr2 "./oceandata/turt2.tga"
#weapon 1
#armor 25
#armor 114
#end
#selectmonster 1066
#descr "Mermen are amphibious beings related to Tritons but have fish tails instead of legs. Mermen have strange powers of transformation and can remove their tails to walk on dry land. Some mermen build coastal villages. They are used to fighting on dry land. They are called turtle warriors by their bethren and are often used in raids on inland provinces."
#spr1 "./oceandata/turtland1.tga"
#spr2 "./oceandata/turtland2.tga"
#def 10
#weapon 1
#armor 25
#armor 114
#end
Making the independent merman captain a turtle captain:
#selectmonster 1067
#descr "Mermen are amphibious beings related to Tritons but have fish tails instead of legs. Mermen have strange powers of transformation and can remove their tails to walk on dry land. Some mermen build coastal villages. They are used to fighting on dry land. They are called turtle warriors by their bethren and are often used in raids on inland provinces."
#spr1 "./oceandata/turtcap1.tga"
#spr2 "./oceandata/turtcap2.tga"
#hp 12
#str 11
#weapon 1
#armor 25
#armor 114
#end
#selectmonster 1068
#descr "Mermen are amphibious beings related to Tritons but have fish tails instead of legs. Mermen have strange powers of transformation and can remove their tails to walk on dry land. Some mermen build coastal villages. They are used to fighting on dry land. They are called turtle warriors by their bethren and are often used in raids on inland provinces."
#spr1 "./oceandata/turtcapland1.tga"
#spr2 "./oceandata/turtcapland2.tga"
#hp 12
#str 11
#def 10
#weapon 1
#armor 25
#armor 114
#end
You will also have to replace the recruitment nbr of the turtle warriors with the new ones.
#addrecunit 1097 -> #addrecunit 1065
#addreccom 1099 -> #addreccom 1067
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Do you want this made in the oceania mod or do you prefer to fix it yourselves until next patch solves the problem?
I would personally prefer to let you fix the problem. A oceania 1.0, another 1.1 to fix this problem and a third 1.2 when next patch might be a bother. On the other hand it would probably be easier for you to find a consensus (regarding what Version to use in MP) if we posted a new official Version of the mod on our site.
Let me know what you think of the suggested solution and if there are any problems or bugs.