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  #1  
Old December 31st, 2004, 03:51 PM
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Default Re: Starfleet Battles Mod (SFB Mod)

Components with a cargo ability with value 0 still count as cargo components. Yes, it should work.
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Old January 2nd, 2005, 08:36 PM
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Default Re: Starfleet Battles Mod (SFB Mod)

Cool...

I wonder how this all will translate to SEV. I just cant see myself finishing this mod before SEV is released...besides there are a bunch of things in SEV that will end up making this mod better. I just hope that when the beta is released, someone will be able to make some form of modding program like David G's or I will be so undermotivated to do it all by text/hand...

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Old January 2nd, 2005, 09:53 PM
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Default Re: Starfleet Battles Mod (SFB Mod)

SE5 will have a bit of a modding program built-in - remember the formula parser and the scripting language? No more APB1, APB2, APB3, etc. entries, just one APB entry which defines all the levels from 1 to whatever you want via mathematical formulas!

And in the meantime... hmm, I really do need to work on that new Version of my templatizer program now, don't I? Almost there, I think, just need to get myself motivated again... and school starts tomorrow
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