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January 1st, 2005, 06:15 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
Posts: 1,439
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Re: Invasion! Mod Discussion Beta 0.41
Quote:
Ragnarok-X said:
Well, unfortunally MY complains about shipspeed were posted about 8 weeks BEFORE the game was "stopped". In the meantime i was able to aquire solarsails III and my ships were finally moving at all, with colonyships having speed 6. Thats why i feel quite pissed, especially because the empire had a small edge.
Anyways, i hadnt any complains except the propulsion system.
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Well the propulsion system has been fixed in 0.41 and the release date will be January 18th and a new PBW game will begin shortly after that.
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

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January 2nd, 2005, 07:46 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
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Re: Invasion! Mod Discussion Beta 0.41
Space Monsters are now a playable race in Invasion!
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

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January 3rd, 2005, 07:42 AM
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Corporal
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Join Date: Sep 2003
Location: London, UK
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Re: Invasion! Mod Discussion Beta 0.41
Quote:
Combat Wombat said:
Space Monsters are now a playable race in Invasion!
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That sounds interesting! 
you might need to flesh out the components a little.
__________________
Xeno.
A Pessimist is just an Optimistic Realist.
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January 6th, 2005, 10:48 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
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Re: Invasion! Mod Discussion Beta 0.41
If anyone has any questions that they would like answered in a FAQ please post them so they can be added to the FAQ file so everyone can benifit from them.
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

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January 7th, 2005, 08:13 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
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Re: Invasion! Mod Discussion Beta 0.41
Does anyone know if the .wav files used by the game need to be in a certin format to work?
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

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January 9th, 2005, 09:42 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Invasion! Mod Discussion Beta 0.41
No. But if you are adding new sound effects, I would just save them as 16-bit stereo .wavs as the current files are. It saves space, especially if you are using better quality .wav files from other games.
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January 12th, 2005, 10:52 AM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
Posts: 1,439
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Re: Invasion! Mod Discussion Beta 0.41
A new Invasion! is going to begin on the 18th go here to reserve your spot:
http://www.spaceempires.net/home/
It is currently the second news item from the top.
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

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