.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #8  
Old January 2nd, 2005, 06:51 PM

Turms Turms is offline
Corporal
 
Join Date: Jan 2004
Location: Finland
Posts: 92
Thanks: 0
Thanked 0 Times in 0 Posts
Turms is on a distinguished road
Default Re: Suicide Casters...

I had the plasure to see the battle by using a scout. Very nice as I just declared war on you

It seems to me that mages do not follow the script when the scripted spell has no valid/useful target. Here the problem was probably petrify which is a short range spell.

It happens quite a lot, sometimes the enemies are not there or are all protected - and anything can happen. An archdevil of my enemy summoned one huge elemental which put his fatigue way above 100 and effectively killed himself. All my troops were fire immune and he had some fire attack spell scripted.

I guess there is very little one can do. However, most very nasty spells need gems, so keeping the gems at only what is really needed might help.

Of course, then there is the problem with breath of winter, which seems to be the favorite of all water mages...

Turms
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:29 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.