|
|
|
 |

January 2nd, 2005, 11:58 PM
|
 |
Major
|
|
Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
Thanks: 0
Thanked 30 Times in 11 Posts
|
|
Re: Ulm beefed up ...
Quote:
CUnknown said:
Let's play Clash of the Titans, rich world, normal research, normal magic sites, indies strength 5.
|
Very fair settings. I have never played at indies 5, but I do not expect it
to be too different from indies 6.
But let me get one thing straight. The fight is without the mod, right? You
did say 'although I disagree that Ulm needs much if any beefing.'
Quote:
You can play any faction but Caelum, Arcosephale, Atlantis, or Ryleh.
|
I think that Pythium/Abysia/Marignon/Man/Vanheim/Ermor/C'tis would not have
any trouble either. May I just ask why you single out Arco as a dangerous
adversary?
By the way, I will play pretenders I have fielded before. It would be unfair
to tailor my pretender for Ulm. I intend to play one game each with Pythium,
C'tis, and Abysia - i.e. to attempt winning with mages, undead, and troops.
Quote:
I am fairly sure I'll win 2 out of 3 games under these conditions, unless you are some sort of god player.
|
Oh, boy. To quote my girlfriend: "He better do it, or you will be even more
unsufferable than you usually are on the Boards." Well, I put her on a plane
this morning, so I am all yours... how do you want to do this?
__________________
No good deed goes unpunished...
|

January 3rd, 2005, 04:01 AM
|
Captain
|
|
Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Ulm beefed up ...
I hate to tell you this, but you're going to lose, Tuidjy.
Of course I'm going to play without the mods! I'm going to use base Ulm, in all it's early-game ***-kicking glory. I am also going to use a god I have fielded before (really the only one I've ever used with Ulm). I typically play Ulm geared more towards the mid-late game, because I never need any help in the early game. Ulm is just that good early on.
I figure Arcosephale is one of Ulm's biggest threats because of their astral mages (mind burn, paralyze, mind hunt, etc. against low MR units) and their easy access to trampling (chariots, elephants). Having a 26 protection on your wuss units loses it's charm if you're being stomped by an elephant. Also their Heart Compainions are equal if not better than Ulm's heavy infantry, so there's no advantage there either. I think Arcos just has Ulm's number, even in the early game.
Why don't we do this by e-mail? I can host, you can host, whatever is easiest.
|

January 3rd, 2005, 04:53 AM
|
 |
Major
|
|
Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
Thanks: 0
Thanked 30 Times in 11 Posts
|
|
Re: Ulm beefed up ...
Quote:
CUnknown said:I hate to tell you this, but you're going to lose, Tuidjy. 
|
We shall see about that, won't we? Of course, if you lose even under these
very favorable conditions, I expect your vocal support every time someone
tries to talk the developers into beefing up Ulm.
__________________
No good deed goes unpunished...
|

January 3rd, 2005, 09:22 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: Ulm beefed up ...
Sounds like some good ideas, all very nice.
If I may....
- Faster-loading Arbs sound too powerful to me.
- I wouldnt want too many strat-2 Ulm units, I think that detracts from the Ulmish flavor.
- The higher MR sounds like a very good solution.
- Elemental smiths are really very strong now -- had anyone considered a unit with 1 full random, sort of like a sage with higher MR and without research bonuses?
|

January 3rd, 2005, 09:52 AM
|
Major
|
|
Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ulm beefed up ...
Quote:
Tuidjy said:
Quote:
CUnknown said:I hate to tell you this, but you're going to lose, Tuidjy. 
|
We shall see about that, won't we? Of course, if you lose even under these
very favorable conditions, I expect your vocal support every time someone
tries to talk the developers into beefing up Ulm.
|
Wow, first MP game this year! I bet 10 astrals on Tuidjy winning. 
|

January 3rd, 2005, 03:25 PM
|
Corporal
|
|
Join Date: May 2004
Location: Strasbourg, France
Posts: 170
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ulm beefed up ...
20 astrals Petar will win the games with C'tis and Abysia.
The only chance CUnknown has will be in the first game where he should go straight for Pythium's capital and hope that Petar cannot stop him on turn eight/nine. On that one, I will make no bet, but I would certainly love to see the turn files after the game is over.
__________________
Wrath them 'till they glow, and arrow them in the dark.
|

January 3rd, 2005, 03:51 PM
|
First Lieutenant
|
|
Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
|
|
Re: Ulm beefed up ...
Quote:
The only chance CUnknown has will be in the first game where he should go straight for Pythium's capital and hope that Petar cannot stop him on turn eight/nine.
|
Well if it is going to be a quick game then perhaps Serpent Cult with a strong bless would be the way to go ( eg: E9N9 ). While such a nation runs out of gas pretty quickly the troops are nigh impossible to stop ( except for the vulnerable preist who is there simply to cast bless ).
Also very short/small games can come down to whom has the best combat pretender. In which case Ulm is not disadvantaged at all.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|