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  #1  
Old January 5th, 2005, 04:14 PM

Zen Zen is offline
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Default Re: Quick modding question , illwinter plz answer

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Boron said:
So now my question :
Is it possible to mod clams , fever fetishes , soul contracts and bloodstones for sp this way that the output + the forging costs are increased x10 or x20 , but the paths required for that stay the same ?
No, you cannot do this. You cannot modify magic items as far as stats/effects except those that are tied to weapon modding.

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In the modding manual there is nothing about such a command but iirc zen managed to mod items in his mod that they cost more but require still the old paths .
No, you can't do this.


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P.S. : Will dominions III include a function like autoassign hoard items to scouts ?
A good example how nicely that works is Victoria with the autoassign workers to RGOs and Factories options .
Dominions 3 will have less micromanagement but I don't think it will make hoarding easier or more viable. But you never know.
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Old January 5th, 2005, 06:39 PM
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Boron Boron is offline
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Default Re: Quick modding question , illwinter plz answer

Thnx for the quick answer Zen .
I will invent then hoard summons for my purposes to lessen the MM for SP .
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