.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Scenarios, Maps & Mods

Reply
 
Thread Tools Display Modes
  #1  
Old January 5th, 2005, 08:34 PM
Boron's Avatar

Boron Boron is offline
Lieutenant General
 
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
Boron is on a distinguished road
Default Re: Quick modding question , illwinter plz answer

Thnx for the funny answer Kristoffer

My new "clam" is now the revenant . Since the limit for gem generation seems to be 10 per turn and not 30 as i thought he costs now 70 water gems , the equal to 10 clams forged with a dwarfen hammer


Would it be possible to include the caps in the next modding manual as well ?

Now i decided to change a few scale effects also to reduce Micro and i believe this helps the ai also greatly .

Now my new questions :
What is the maximum cap for the resource and supply multiplicator ?
I so far chose x500 for both which should be x5 .

Since i always hate random events i think i have found a solution to my problem :
If i change 13.8 #turmoilevents <percent> to e.g. 50 then with order 3 scale i should have -150% events .

Is my hope correct that this way i will never have random events again as long as i have order 2-3 scale in my province ?

If i additionally change #misfortune <percent> to 20 this shouldn't hurt the ai because if it picks luck 3 it gets only good events then .


Or is a very hard ai with all the extra points dumb enough to take turmoil 3 + misfortune 3 scale together ?!?
Reply With Quote
  #2  
Old January 6th, 2005, 08:50 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Quick modding question , illwinter plz answer

Boron, I have to ask you some questions.

Why are you changing the game so that your favoured strategy, which the AI doesn't have an answer to, is easier AND you also mod the game so that you can always take free order 3 *every game*? If we also consider the fact that AI will not change its ways and choose Order 3 - Misfortune 3 (the ultimate combination after your changes), you have just given yourself *more* bonuses than even Impossible AI has!

Are you sure you can't try something harder for your SP games? Like Alt 4 Wish that needs S2 and 12 gems, or replacing Arcane Probing with Acashic Record modded to S1 and 2 pearls?
Reply With Quote
  #3  
Old January 6th, 2005, 09:10 AM
Boron's Avatar

Boron Boron is offline
Lieutenant General
 
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
Boron is on a distinguished road
Default Re: Quick modding question , illwinter plz answer

Quote:
Endoperez said:
Boron, I have to ask you some questions.

Why are you changing the game so that your favoured strategy, which the AI doesn't have an answer to, is easier AND you also mod the game so that you can always take free order 3 *every game*? If we also consider the fact that AI will not change its ways and choose Order 3 - Misfortune 3 (the ultimate combination after your changes), you have just given yourself *more* bonuses than even Impossible AI has!

As i said i play sp only for fun and mainly mp .

And more important :
Most boni were in favour of the ai : supply x5 + resources x5 give them the ability to recruit more stuff in their capitol and have almost zero starving .

Furthermore with 16 Ai nations on vh i am sure that at least 5-10 of them will either pick luck 3 turmoil 3 or order 3 misfortune x .
So the "stupid" Ais which chose bad scales get killed quicker but i think the scales are distributed more or less randomly so with 16 Ai's there will be at least a few good ones in it .
And resources x5 give the Ai enough opportunity to recruit finally lots of their sacred capitol only troops . Those can be really fearsome because sometimes the ai has 2 lvl 9-10 paths + a couple lvl 4 paths so ultrablesses .


About my clamhoard making easier : i have to pay 70 water for 10 pearls turnly income .
If i would forge clams by myself in sp i would probably have forge up quite soon and forge clams then for the price of only 5 or maybe even only 3 water gems each ... .


It is not easier but rather harder this way . I have enforced the houserule upon me that i may only hoard my new clams and not the normal ones any longer .

Btw my clam revenant is immobile so if the ai summons some they can't sacrifice them instantly and profit from them also .
Reply With Quote
  #4  
Old January 9th, 2005, 07:31 AM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: Quick modding question , illwinter plz answer

Does it really matter if this mod makes his SP game easier or harder? It's an SP game So if this helps him enjoy it more, hey, more power to him.

Quote:
Endoperez said:
Are you sure you can't try something harder for your SP games?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:29 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.