Thnx for the funny answer Kristoffer
My new "clam" is now the revenant . Since the limit for gem generation seems to be 10 per turn and not 30 as i thought he costs now 70 water gems , the equal to 10 clams forged with a dwarfen hammer
Would it be possible to include the caps in the next modding manual as well ?
Now i decided to change a few scale effects also to reduce Micro and i believe this helps the ai also greatly .
Now my new questions :
What is the maximum cap for the resource and supply multiplicator ?
I so far chose x500 for both which should be x5 .
Since i always hate random events i think i have found a solution to my problem :
If i change
13.8 #turmoilevents <percent> to e.g. 50 then with order 3 scale i should have -150% events .
Is my hope correct that this way i will never have random events again as long as i have order 2-3 scale in my province ?
If i additionally change
#misfortune <percent> to 20 this shouldn't hurt the ai because if it picks luck 3 it gets only good events then .
Or is a very hard ai with all the extra points dumb enough to take turmoil 3 + misfortune 3 scale together ?!?