.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Multiplayer & AARs

Reply
 
Thread Tools Display Modes
  #1  
Old January 5th, 2005, 09:06 PM
Boron's Avatar

Boron Boron is offline
Lieutenant General
 
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
Boron is on a distinguished road
Default Re: Age of Men: Themed Game

Quote:
Zen said:
If you wanted to do the age of men, you should just make it so anything over size 4 is illegal (as far as commanders).

Then if you want to include the mandatory retinues, make it so that any unit defending or attacking has to have at least 25 troops (up to 25 for those with less leadership).

If you'd like I can whip together a mod removing all spells that produce Commanders over size 4 and of course GoR (the other exploit).
Do you think jotunheim could be allowed then too ? Just niefelheim gets disallowed but i think a normal jotun commander hasn't a big edge compared to a tuatha or van .

2nd i would suggest the following rule instead of the 25 men rule :
Each mage has to bring with him troops worth 300 gold .
This encourages players to build expensive units also like hydras or knights .
Reply With Quote
  #2  
Old January 6th, 2005, 02:47 AM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: Age of Men: Themed Game

My fear with Jotunhiem is thier (relative to other recruitable commanders) high base hit points. It seems to me that it would be too easy for them to get over the critical point in terms of lifedrain. But then again I have to admit that my play experience with quality SCs is actually pretty limited. What do the more vetern players think?

That's a good suggestion about troop costs, Boron, but its too much work to check it. If you just say 1 mage per 25 troops, you can just count the mages and eyeball the troops or check the end of battle info. But if you have to go through and count each troop type and check its cost? That would make the house rule more trouble than it was worth.

Quote:
Boron said:
Do you think jotunheim could be allowed then too ? Just niefelheim gets disallowed but i think a normal jotun commander hasn't a big edge compared to a tuatha or van .

2nd i would suggest the following rule instead of the 25 men rule :
Each mage has to bring with him troops worth 300 gold .
This encourages players to build expensive units also like hydras or knights .
Reply With Quote
  #3  
Old January 6th, 2005, 12:14 PM
Boron's Avatar

Boron Boron is offline
Lieutenant General
 
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
Boron is on a distinguished road
Default Re: Age of Men: Themed Game

Quote:
Ironhawk said:
My fear with Jotunhiem is thier (relative to other recruitable commanders) high base hit points. It seems to me that it would be too easy for them to get over the critical point in terms of lifedrain. But then again I have to admit that my play experience with quality SCs is actually pretty limited. What do the more vetern players think?

That's a good suggestion about troop costs, Boron, but its too much work to check it. If you just say 1 mage per 25 troops, you can just count the mages and eyeball the troops or check the end of battle info. But if you have to go through and count each troop type and check its cost? That would make the house rule more trouble than it was worth.

Yeah but a militia costs 7 gold while a knight costs about 70 gold .
So in order to get the quote for mages many players will rather build stuff like slingers/militia than knights because the mages still rock knights .

Maybe just these summonable SCs/Thugs should be modded out :
-Wraithlords
-Banelords
-Tartarians
-AQs
-IDs
-ADs
-Waterqueens
-Heliophagii
-Demon lords
-Devils

More questionable :
-Vampire lords
-Firbolgs
-Earth kings
-Fire kings

Maybe i missed 1 important Sc type .
The golem could be left in because he has astral 1 , so can easily be killed with mind duel .

Furthermore jotunheim niefelheim is forbidden .

Finally i would do these 2 additional changes :
-Wrathful skies needs now A7 to cast
-Remove wish

Soul contract i am not sure if it should be kept or not .

Anyways these changes should take only about 10 minutes to make as a mod and then the SC abuse fear is gone .

Ermor e.g. gets 1 wraithlord hero so this hero is then out of a sudden just a really nice national hero .
Reply With Quote
  #4  
Old January 6th, 2005, 01:49 PM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Age of Men: Themed Game

Quote:
Boron said:

Maybe just these summonable SCs/Thugs should be modded out :
-Wraithlords
-Banelords
-Tartarians
-AQs
-IDs
-ADs
-Waterqueens
-Heliophagii
-Demon lords
-Devils

More questionable :
-Vampire lords
-Firbolgs
-Earth kings
-Fire kings

Every one of these is larger than size 2 (except the Vampire
lord which I already said should be removed) thus couldn't be equiped with SC items. In addition all but the Banelord have magic meaning they must bring a troops escort. I can't imagine even an air queen being over powered with no items and 25 troops where ever she goes.
Quote:



Furthermore jotunheim niefelheim is forbidden .

Finally i would do these 2 additional changes :
-Wrathful skies needs now A7 to cast
-Remove wish

Soul contract i am not sure if it should be kept or not .

Anyways these changes should take only about 10 minutes to make as a mod and then the SC abuse fear is gone .

Ermor e.g. gets 1 wraithlord hero so this hero is then out of a sudden just a really nice national hero .
I don't see niefelhiem being that bad, the jarls can't have items and need to bring troops. Wish I'm not sure would be that bad without Gift of Reason. You make a good point about
dead Ermors, they should probably be outlawed (or at least be required to take misfortune 3).
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:03 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.