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January 7th, 2005, 08:36 PM
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First Lieutenant
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Join Date: Mar 2002
Location: North Carolina
Posts: 720
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Re: A new mod: Epic Empires
Another (very)small update.
From change log
Quote:
Beta .102
doubled planetary cargo space
added tech requirement to weapon mounts
added Psychic Warheads for mines
corrected error in WP mounts
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I've started working on the AI and I'm ready to pull my hair out! AI modding has got to be the weakest part of modding this game. I sure hope SEV uses scripts for the AI!

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This is the 21st century, right? Then where the hell is my flying car?
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January 7th, 2005, 09:14 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: A new mod: Epic Empires
Psychic warheads? 
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The Ed draws near! What dost thou deaux?
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January 7th, 2005, 10:19 PM
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First Lieutenant
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Join Date: Mar 2002
Location: North Carolina
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Re: A new mod: Epic Empires
Only damages crew. 
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This is the 21st century, right? Then where the hell is my flying car?
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January 8th, 2005, 12:18 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: A new mod: Epic Empires
I wonder how they work, though...
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January 8th, 2005, 12:23 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: A new mod: Epic Empires
"only boarding defense" would work, just give a bit of defense ability to the bridge/crew quarters.
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January 8th, 2005, 12:25 AM
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First Lieutenant
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Join Date: Mar 2002
Location: North Carolina
Posts: 720
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Re: A new mod: Epic Empires
Crew quarters have the Boarding Defense ability and the mines have the damage type Only Security Stations.
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This is the 21st century, right? Then where the hell is my flying car?
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