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January 7th, 2005, 09:14 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Re: A new mod: Epic Empires
Psychic warheads?
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The Ed draws near! What dost thou deaux?
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January 7th, 2005, 10:19 PM
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First Lieutenant
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Join Date: Mar 2002
Location: North Carolina
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Re: A new mod: Epic Empires
Only damages crew.
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This is the 21st century, right? Then where the hell is my flying car?
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January 8th, 2005, 12:18 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: A new mod: Epic Empires
I wonder how they work, though...
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January 8th, 2005, 12:23 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: A new mod: Epic Empires
"only boarding defense" would work, just give a bit of defense ability to the bridge/crew quarters.
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Things you want:
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January 8th, 2005, 12:25 AM
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First Lieutenant
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Join Date: Mar 2002
Location: North Carolina
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Re: A new mod: Epic Empires
Crew quarters have the Boarding Defense ability and the mines have the damage type Only Security Stations.
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This is the 21st century, right? Then where the hell is my flying car?
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January 8th, 2005, 02:12 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: A new mod: Epic Empires
Quote:
Atrocities said:
You know, I really put a lot of thought into this leaky armor and shields and have to say that I am not a big fan of the concept. I can see the need, and desire to have such shields, but to get them to work properly is a real PITA.
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No, getting them to work is extremely simple... Reduce shield generation to low levels, add crystalline armor ability with similar values, and away you go. Finding an optimal balance of values is a tad more complex, but not by much. Certainly no more of a "PITA" than any other modding effort.
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