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  #11  
Old January 7th, 2005, 09:14 PM
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Default Re: A new mod: Epic Empires

Psychic warheads?
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  #12  
Old January 7th, 2005, 10:19 PM
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Default Re: A new mod: Epic Empires

Only damages crew.
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  #13  
Old January 8th, 2005, 12:18 AM
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Default Re: A new mod: Epic Empires

I wonder how they work, though...
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  #14  
Old January 8th, 2005, 12:23 AM
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Default Re: A new mod: Epic Empires

"only boarding defense" would work, just give a bit of defense ability to the bridge/crew quarters.
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  #15  
Old January 8th, 2005, 12:25 AM
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Default Re: A new mod: Epic Empires

Crew quarters have the Boarding Defense ability and the mines have the damage type Only Security Stations.
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  #16  
Old January 8th, 2005, 02:12 AM
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Default Re: A new mod: Epic Empires

Quote:
Atrocities said:
You know, I really put a lot of thought into this leaky armor and shields and have to say that I am not a big fan of the concept. I can see the need, and desire to have such shields, but to get them to work properly is a real PITA.
No, getting them to work is extremely simple... Reduce shield generation to low levels, add crystalline armor ability with similar values, and away you go. Finding an optimal balance of values is a tad more complex, but not by much. Certainly no more of a "PITA" than any other modding effort.
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