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  #1  
Old January 8th, 2005, 07:51 PM

Cohen Cohen is offline
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Default Re: Age of Men: Themed Game

What about giving some equipment chances to some summons?

An example is the Firbolg, that has 15 precision, that would be wasted without a bow. In that case I'd have nothing contrary giving to a firebolg a magic bow.

Who's in charge to remove the magic item slots from any big guys? Even because in limit cases someone could loot from enemy a cursed item, so he can't remove that Scythe of Slaying from his guy.

Underline the fact that some "magic booster" are damn good weapon, apart from SunSlayer that is unique, the Blood Thorn is non unique, and have drain life.
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  #2  
Old January 8th, 2005, 08:08 PM

quantum_mechani quantum_mechani is offline
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Default Re: Age of Men: Themed Game

Good point about bows, it seems like a good idea to alow ranged weopons as well as boosters on any commander. I think we decided to mod out the blood thorn.
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Old January 8th, 2005, 09:15 PM

Ironhawk Ironhawk is offline
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Default Re: Age of Men: Themed Game

True, true. If you want to put bows or other ranged weapons on a summoned commander that seems ok.

Blood thorn is going to get yanked, yeah. A one handed lifedrain weapon is too powerful anyway.

As for summoned commanders picking up items? We probably should mod out all thier item slots, but I am just too lazy to do that I think we should just say if you pick one up you have to hand it off to a recruited commander or a lab as soon as possible.

Speaking of modding tho does anyone know how I can mod nations to add in a basic H3 unit (for those nations that have only mage+priest)?
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  #4  
Old January 9th, 2005, 01:25 AM

Cohen Cohen is offline
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Default Re: Age of Men: Themed Game

I was mentioning the fact you can get a cursed item with your summon, so you can't remove it.
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  #5  
Old January 12th, 2005, 12:57 AM

Ironhawk Ironhawk is offline
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Default Re: Age of Men: Themed Game

Just opened a thread for the game. Sign up for your nation of choice!

Age of Men
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