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  #1  
Old January 9th, 2005, 03:44 PM
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Default Re: Known Bugs

This is a wierd one. If you look at the rebelled planet, sometimes the population appears to change breathing type; their portrait sometimes even changes to one of the neutral race portraits. However, if you right-click on them, their portrait and breathing type are shown as the original race. If you capture the planet, I don't believe that their breathing type actually does change. It appears that they are pretty much the same as the original race with a new name.
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Old January 10th, 2005, 02:18 PM
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Default Re: Known Bugs

Quote:
Slick said:
This is a wierd one. If you look at the rebelled planet, sometimes the population appears to change breathing type; their portrait sometimes even changes to one of the neutral race portraits. However, if you right-click on them, their portrait and breathing type are shown as the original race. If you capture the planet, I don't believe that their breathing type actually does change. It appears that they are pretty much the same as the original race with a new name.
I cant't confirm this: In a Version 1.91 simultaneous game one of my colonies rebelled and the population changed from oxygen to methane (the planet was methane). The race portrait changed indeed to a neutral one, but when I captured the planet a couple of turns later the race picture and their breathing type remained methane. Therefore the rebellion was actually an advantage for me in the end!!
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Old January 10th, 2005, 03:50 PM
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Default Re: Known Bugs

Very interesting. Maybe more testing is required. I posted something like this bug some time ago and I remember some other people saying that I must have been seeing things.

Another thing is that the rebelled empire retains all research of the parent empire. Get them to surrender and you can easily get lots of easy research benefits.

Another problem is that I can also confirm that the reported 50% success rate of PPP seems a bit high to me. In my Last few games, I have used PPP a lot (and I'm sure that I have overcome the enemy CI projects) and it seems to me that the success rate is more like 1/4 or 1/5.
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