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January 9th, 2005, 06:55 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: 3D modelling
K-3D ( http://k3d.sourceforge.net) supports .X, is free, and is quite powerful (there are some advanced matrix features and stuff I don't even UNDERSTAND  ); unfortunately I can't stand the user interface (it seems to take about 40 clicks in various arcane places to get ANYTHING done!  ). However, the developers are working on a new UI for Version 0.6 of the program, and I'm going to try out the CVS Version; if I can make a Windows build of it and it seems useful even in its development state I'll let you know...
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The Ed draws near! What dost thou deaux?
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January 9th, 2005, 09:43 PM
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Re: 3D modelling
Thanks for all the support and replies folks. I started DOGA and have already built a Troop for the ragtag fleet. (Oh wait... do we still need a troop?)
The question is: Now that I've modelled it in DOGA, how do I turn it into a file that can be viewed here? I know next to nothing about this stuff. I think this does .X whatever that means.
So now what?
Thanks,
Turin
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Aa Turam Empire
Geekdom is eternal... you will be assimilated... resistance is futile.
A+ Se GdY S++ Fr- C* Cs* Sf- Ai++ Au>M! M- Mp! S@ Ss+ R! Pw+ Fq++ Nd? Rp++ G++ Mm++ Bb-- L-- Tcp
'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al
"Of course, you don't want to be going about handing out immortality willy-nilly, that just wouldn't be responsible." -O'Shea
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January 9th, 2005, 11:02 PM
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Re: 3D modelling
Didn't know what else to do so here's a screenshot.
Turin[img]/threads/images/Graemlins/icon42.gif[/img]
__________________
Aa Turam Empire
Geekdom is eternal... you will be assimilated... resistance is futile.
A+ Se GdY S++ Fr- C* Cs* Sf- Ai++ Au>M! M- Mp! S@ Ss+ R! Pw+ Fq++ Nd? Rp++ G++ Mm++ Bb-- L-- Tcp
'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al
"Of course, you don't want to be going about handing out immortality willy-nilly, that just wouldn't be responsible." -O'Shea
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January 9th, 2005, 11:15 PM
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Re: 3D modelling
Ooh, nice 
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The Ed draws near! What dost thou deaux?
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January 9th, 2005, 11:26 PM
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Re: 3D modelling
Thanks! Was kind of going for the "HIND Gunship" look.
__________________
Aa Turam Empire
Geekdom is eternal... you will be assimilated... resistance is futile.
A+ Se GdY S++ Fr- C* Cs* Sf- Ai++ Au>M! M- Mp! S@ Ss+ R! Pw+ Fq++ Nd? Rp++ G++ Mm++ Bb-- L-- Tcp
'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al
"Of course, you don't want to be going about handing out immortality willy-nilly, that just wouldn't be responsible." -O'Shea
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January 10th, 2005, 02:07 AM
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Shrapnel Fanatic
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Re: 3D modelling
Render it, (Under Display. I render at 1000x1000, but you can render it at any size you wish. 128x128. Also when you make your mini's, it is best to do it from the Create Movement DOGA program. In that case all you do is add OBJECT, center the camera view dead center top, and render.) Save it as a PNG, and then upload to the forum. Put in post with the the [image]tags.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 10th, 2005, 04:34 AM
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Shrapnel Fanatic
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Re: 3D modelling
Quote:
Atrocities said:
Render it, (Under Display. I render at 1000x1000, but you can render it at any size you wish. 128x128.
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Generally best to render at a larger size, then reduce in size with Photoshop or Paintshop Pro or something of that nature to your target size.
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January 10th, 2005, 12:14 PM
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Re: 3D modelling
OK here they are as larger images. The shading of the models kinda gets lousy when rendered so they look even more "untextured" than when created. I guess I could try to attach them as whatever format can be opened in another modelling program? Then someone else could slap some skin on them? Like I said, I'm an artistic person, but I actually have no idea what I'm doing!
So here's the Medium troop:
[image] [/image]
...and here's a small transport:
[image] [/image]
AAAaaaarrrgh!  or not...
I can't "paste" between the [image]tags.
*/me feels dense and rolls eyes at self repeatedly.
__________________
Aa Turam Empire
Geekdom is eternal... you will be assimilated... resistance is futile.
A+ Se GdY S++ Fr- C* Cs* Sf- Ai++ Au>M! M- Mp! S@ Ss+ R! Pw+ Fq++ Nd? Rp++ G++ Mm++ Bb-- L-- Tcp
'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al
"Of course, you don't want to be going about handing out immortality willy-nilly, that just wouldn't be responsible." -O'Shea
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