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  #1  
Old January 10th, 2005, 05:27 AM
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Default Re: OT: Mystic Wars: The Boardwar Part 1

Kingdom Name: Slianthia
Ruler: Ethsia Cardain (I'm going to have to use advantage points for this guy, methinks)
Heirs: Ethsia is about a thousand years old and never married
Major Species: Custom lizards, the Ssia
Minor Species: None
Population: 40,000
Gold: 1,000 - special unit costs
Troops:
1,300 skirmishers, 500 engineers, 200 lifemages
# of Cities: 3
History/Bio: The Ssia live deep underground and are little known to outside races, a fact that doesn't really bother them.
Special Units
Engineers: Lightly armed and armored, engineers can make underground tunnels, traps, catapults, balista, and various mechanical things.
Lifemages: Lifemages can entangle enemies in thorns, spread or cure poison and disease and help make things grow.
Advantages: 20 pts
Esthia Cardain - Perhaps the greatest lifemage to ever live, Esthia has guided his people since around the beggining of the Last chaos wars. 10 points (I think it's fair, since if I loose this guy, those points are down the drain.)
Light armor - 2 points
Running speed - 2 points
Lifemagic (So they can manage to grow things underground) - 2 points
Thrown weapons - 2 points
Stealth - 2 points
Disadvantages: 20 pts
Calvery cost: 5 points
Heavy armor cost: 4 points
Heavy armor skill: 2 points
Really bad trade routes: 9 points

Is that ok?
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Old January 10th, 2005, 05:37 AM
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Default Re: OT: Mystic Wars: The Boardwar Part 1

Edit: Esthia is a duel-class 60% lifemage, 40% wizard.
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Old January 10th, 2005, 05:47 AM
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Default Re: OT: Mystic Wars: The Boardwar Part 1

Except that 9 points on the trade routes is kinda cheep yeah try and spread them out more, because if you don't care about trading it won't much matter. I do have tradeable resources though so -2 is pretty good

Those Ssia about how strong are they physically?
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Old January 10th, 2005, 06:12 AM
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Default Re: OT: Mystic Wars: The Boardwar Part 1

Aside from listed parameters, they are the same as humans in stats.

I see no reason why Esthia couldn't sell spells. 6 points of plant growth or 4 points of faster armies, anyone? (If that's ok with the GM)

Any suggestions on diversifying the -9 trade?
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