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Old July 18th, 2001, 03:34 AM

Gimboid Gimboid is offline
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Default Re: Basic tech mod?

quote:
Originally posted by Krsqk:


Second question: should this mod lean toward a massive tech tree, with 10 or 15 options for each area (e.g., Armor XV, Stealth Armor X, High Yield Chemical Warhead XVIII, etc.)? Or, alternatively, should it be more of a Cold War scenario, in which defense > offense because of a greater number of techs?



With such a massive tech tree, basically you are going to have to pick what tech areas you want to be good at.
So whilst your enemy may have gone the "Super Extended Reinforced Ablative Stealth PLasteel Reactive Armor XX" route, you could have gone down the 'Enhanced Coherent Tectonic Meson Induced Ion Collider Beam VII' route. So your offense is somewhat offset (or defeated) by his defense.

Makes research as much a strategy as ship design is, which tech areas do u want? or do u want to be a jack of all trades and relatively weak compared to the specialists???

So in answer to your question, i say go for the large tech tree, making defensive and offensive techs roughtly equal in the extent they can be researched (not neccisarily in relative strengths) such as capping all research levels at level XXV or something.
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