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View Poll Results: Thats a good Idea
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Yes
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7 |
43.75% |
No
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9 |
56.25% |
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January 11th, 2005, 01:30 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: The Babylonian Problem
Mods can change the units' and nations' text. However, line changes aren't really possible; I have only been able to change two lines at once or none at all.
Spells' and items' description cannot be changed, and menu choices, orders (map/tactical vier) etc. neither.
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January 11th, 2005, 01:34 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: The Babylonian Problem
I tend to really dislike even excellently-translated stuff. I doubt that a localization of Dom3 would make sense for Illwinter, since its target group is a really particular niche. You need localizations for the Blizzard crowd to be sure, but the people who need or want localized games are not going to find Dominions3 in the German Version either. Well just my opinion, maybe I am wrong.
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January 11th, 2005, 02:05 PM
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Sergeant
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Join Date: Dec 2003
Location: Würzbueg, Germany
Posts: 397
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Babylonian Problem
The main idea is to have all text in a single file. To translate the game you could simply exchange the original file with a german one, much like using a mod.
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January 11th, 2005, 02:58 PM
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Corporal
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Join Date: Aug 2004
Location: Lille, France
Posts: 91
Thanks: 0
Thanked 2 Times in 1 Post
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Re: The Babylonian Problem
I totally agree with PrinzMegaherz. A lot of my friends didn't buy the game because they only speak french.
On the other hand, I think Illwinter can't manage all these localization by themselves. They probably should link their game to a free localization library (GNU/Gettext is distributed under a GNU/LGPL licence)
Dominion has a strong and very international community and I'm sure there is some people in this community who are able and willing to translate the .pot files at a marginal (a free game and a photo of Kristoffer and Johan  ) or no cost.
Look at the Freeciv website how many Languages they support. Illwinter could sell a lot more copy of dominion 3 with such a broad localization.
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January 11th, 2005, 03:43 PM
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Sergeant
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Join Date: Dec 2003
Location: Würzbueg, Germany
Posts: 397
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Babylonian Problem
Quote:
On the other hand, I think Illwinter can't manage all these localization by themselves. They probably should link their game to a free localization library (GNU/Gettext is distributed under a GNU/LGPL licence)
Dominion has a strong and very international community and I'm sure there is some people in this community who are able and willing to translate the .pot files at a marginal (a free game and a photo of Kristoffer and Johan ) or no cost.
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Thats my line, but I think the foto should feature some hot chicks 
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January 11th, 2005, 05:59 PM
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Captain
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Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
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Re: The Babylonian Problem
Quote:
PrinzMegaherz said:
Quote:
at a marginal (a free game and a photo of Kristoffer and Johan ) or no cost.
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Thats my line, but I think the foto should feature some hot chicks
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...so, you mean a picture like this? Straight from the Shrapnel's site.  ...okay, more chicks.
As to the translated Versions, I feel the same as probably all the Finns here - won't need it, maybe some others would. A customisable national namelists would be cool, though.
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January 11th, 2005, 06:19 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: The Babylonian Problem
Customisable national nameslists are already possible. You can either edit current ones, or create totally new one and choose the commanders that use it. All through modding commands, and has been available for some time. The names are even differentiated between male and female names!
Although currently you can only add names and clear whole list, that should be enough for almost all uses.
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