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  #1  
Old January 11th, 2005, 02:50 PM

Foom Foom is offline
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Default Re: New map - Aventurien

Quote:
Arralen said:Oh, yeah, that's right - it sucks big time !!!
It's the most illogical and made-up conglomerate of nations, tech levels, map snippets from "real world" regions, topped off by it's unwieldy and unconsistent simulation rules.
I really appreciate (nearly) every effort to contribute something to this great game and it's community .. but why must it be a map of "Aventurien"?

Why can't you (and others) come up with something new and creative, instead of rehashing old crap?
Uh, I can't tell whether this is an attempt at humor or you're just being an ***?

Thanks to everyone else for the suggestions. Mixing terrain types is not a good idea in my opinion, but I will see about adding more forests. The color saturation level could easily be lowered, but I wanted to avoid too much of a pastel effect where the colors are washed out.

Structure and chokepoints are one of the things I thought about right after posting this thread, and would indeed be nice. I have a dislike for impassable borders that aren't clearly marked (as in, a huge honking ocean), but I'll see about making some of the mountain ranges impassable.
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  #2  
Old January 11th, 2005, 03:15 PM
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daesthai daesthai is offline
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Default Re: New map - Aventurien

Haven't had the chance to play it yet, but I just downloaded it and the map LOOKS great! can't wait to give it a go. =) thanks!

~J
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Old January 11th, 2005, 05:14 PM

Zen Zen is offline
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Default Re: New map - Aventurien

... I'll not comment on Arralen's comments, though quite frankly I'm surprised.

As for the map. A few things you might want to change from my perspective.

1.) Brightness, the map is very bright, tone it down a little more earthy and then you wouldn't get bLasted with colors.

2.) Terrain grouping. I don't know if you have a specific grouping for your terrain (like those are countries, or something). But more often than not it's easier to group by Terrain types, or at least for a country have one province that is dedicated to the population of the land and the other devoted to the special terrain. (Example, Orcland. You could snag together most of the mountains on one side and the (desert?) and apply the wasteland and mountain tag (low pop) then grab the center and make it plains with a higher population (to simulate orcish? population).

3.) Water provinces need to fit into one of two catagories. Either be viable for water nation(s), or be used as buffers and the map regulated to no water nations. What you've chosen here is the second option I believe.

4.) There isn't really a way to make a map unique as far some of the mapping commands (Sea & Sky makes good use of this as do most of Andrews maps, but he is a talented mapmaker) but you can make provinces that create interesting areas of contention by their borders.

5.) Edi was smart by making the Province box grid. I myself have taken to using it. I think it would fit well on this map as well. To use it, is really simple. Make a C&P of one white pixel then on each true direction put one black square pixel
Code:

BL
BL WH BL
BL

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Old January 11th, 2005, 07:27 PM

liga liga is offline
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Default Re: New map - Aventurien

Thank you for the map ... I'll try it as soon as I can.

It looks great.

I agree with most of the comment and also I would like to have a mpa with more impassable border and chokes ... latly I was most playing on Cradle and I really like it for these reason

anyway, I like the map! Thank you!
Liga
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