.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #11  
Old January 11th, 2005, 04:42 PM
Tuidjy's Avatar

Tuidjy Tuidjy is offline
Major
 
Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
Thanks: 0
Thanked 30 Times in 11 Posts
Tuidjy is on a distinguished road
Default Re: New map - Aventurien

An useless tidbit of information. You may think you have not played DSA, but
the old farts among us may have tried 'Shadows of Arkania' and the other games
in the series... that was DSA, or a hell of a coincidence.
__________________
No good deed goes unpunished...
Reply With Quote
  #12  
Old January 11th, 2005, 05:14 PM

Zen Zen is offline
First Lieutenant
 
Join Date: Sep 2004
Posts: 753
Thanks: 0
Thanked 0 Times in 0 Posts
Zen is on a distinguished road
Default Re: New map - Aventurien

... I'll not comment on Arralen's comments, though quite frankly I'm surprised.

As for the map. A few things you might want to change from my perspective.

1.) Brightness, the map is very bright, tone it down a little more earthy and then you wouldn't get bLasted with colors.

2.) Terrain grouping. I don't know if you have a specific grouping for your terrain (like those are countries, or something). But more often than not it's easier to group by Terrain types, or at least for a country have one province that is dedicated to the population of the land and the other devoted to the special terrain. (Example, Orcland. You could snag together most of the mountains on one side and the (desert?) and apply the wasteland and mountain tag (low pop) then grab the center and make it plains with a higher population (to simulate orcish? population).

3.) Water provinces need to fit into one of two catagories. Either be viable for water nation(s), or be used as buffers and the map regulated to no water nations. What you've chosen here is the second option I believe.

4.) There isn't really a way to make a map unique as far some of the mapping commands (Sea & Sky makes good use of this as do most of Andrews maps, but he is a talented mapmaker) but you can make provinces that create interesting areas of contention by their borders.

5.) Edi was smart by making the Province box grid. I myself have taken to using it. I think it would fit well on this map as well. To use it, is really simple. Make a C&P of one white pixel then on each true direction put one black square pixel
Code:

BL
BL WH BL
BL

Reply With Quote
  #13  
Old January 11th, 2005, 07:27 PM

liga liga is offline
Second Lieutenant
 
Join Date: Apr 2001
Location: Modena, Italy
Posts: 412
Thanks: 0
Thanked 0 Times in 0 Posts
liga is on a distinguished road
Default Re: New map - Aventurien

Thank you for the map ... I'll try it as soon as I can.

It looks great.

I agree with most of the comment and also I would like to have a mpa with more impassable border and chokes ... latly I was most playing on Cradle and I really like it for these reason

anyway, I like the map! Thank you!
Liga
__________________
##############
www.liga3m.it
##############
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:09 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.