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  #1  
Old January 12th, 2005, 10:45 AM
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Default Re: Human vs Top AIs

Yes, it's a common way to stop AI-s even at high bonus: mines, mines, mines.
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  #2  
Old January 12th, 2005, 02:55 PM
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Default Re: Human vs Top AIs

At one point the Fazrah actually broke through a field with 20-odd mines, but lost their sweepers and a couple combat ships in the process; the survivors were annihilated in the ensuing battle. Going the other way I had to sweep 30+. Overall I thought the Fazrah handled mines pretty well for an AI. I'm currently swallowing frontier colonies of the Aquilaeians and Tessellate, and my sweeper-escorted fleets have so far encountered no mines. It would seem prudent for an AI to deploy a few minelayers to its borders before declaring war. In fact it might be prudent even in peace.

Next game I'll try mine warfare in a gang-up-on-the-human conflict.
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Old January 12th, 2005, 06:32 PM
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Default Re: Human vs Top AIs

Quote:
Hunpecked said:
I'm currently swallowing frontier colonies of the Aquilaeians and Tessellate, and my sweeper-escorted fleets have so far encountered no mines. It would seem prudent for an AI to deploy a few minelayers to its borders before declaring war. In fact it might be prudent even in peace.

They usually lay mines fairly well, even in peace. The problem would be that they're lack of resources...
Can you send me the savegame?
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Old January 12th, 2005, 06:37 PM
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Default Re: Human vs Top AIs

Aquilaeian vs Pyrochette.
The Aquilaeian won by points at the turn 500. It was a long and weird game: the Pyrochette conquered the Aquilaeian's systems in the left side, but lost his own systems at the right side.

Verduran vs Narn Regime.
The Narn Regime won by points at the turn 500.
In some way, I have not expected a Narn's victory, because although his ships are a lot better than the Verduran's ships, the Verdurans built many many ships and fleets (and the AI is not good defending when the opponent has many fleets moving into their systems).
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Old January 13th, 2005, 03:16 PM
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Default Re: Human vs Top AIs

Master Belisarius writes:

>>Can you send me the savegame?

Gladly. I'll try to remember this evening.

Computer players are set to High, so all ministers should be active. No bonus to AIs. I can see how that would handicap the them; I'm experiencing my SECOND minerals crunch of the game, despite taking a number of occupied systems.
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Old January 12th, 2005, 06:46 PM
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Default Re: Human vs Top AIs

Quote:
Blade W said:
Yes, it's a common way to stop AI-s even at high bonus: mines, mines, mines.
True. But think it mainly works in the early game.
Because most of the strongest TDMs AI, include "offensive sweepers". In the late game, a pair of those offensive sweepers can manage 100 mines without big problems.
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