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January 12th, 2005, 11:48 AM
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Captain
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Join Date: Mar 2004
Location: Italy
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Re: New Game: Age of Men
I'd try Marignon
What about modding magic summoned guys to have no slots, but to boost their base magic (ie an Earth King has no slots but start with 6 Earth magic).
About "only recruitable" commanders can be used as SCs, this means I can give to my ie Arch Angel casting fire spells boots of quickness, items for recuperation of fatigue and so on? (cause they're not SCs items). Or you mispelled and intended only recruitable commanders can be equipped?
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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January 12th, 2005, 01:00 PM
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Private
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Join Date: Jan 2005
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Re: New Game: Age of Men
I'll play as Man.... Lee
PS this is weird, but I used some other guy named Tomahawk's login and password. They sent me his info when i joined as a new user "Tomahawk." I decided not to check his private Messages.
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January 12th, 2005, 04:38 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
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Re: New Game: Age of Men
Quote:
Cohen said:
I'd try Marignon
What about modding magic summoned guys to have no slots, but to boost their base magic (ie an Earth King has no slots but start with 6 Earth magic).
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I think that would be an enormous amount of work.
Quote:
About "only recruitable" commanders can be used as SCs, this means I can give to my ie Arch Angel casting fire spells boots of quickness, items for recuperation of fatigue and so on? (cause they're not SCs items). Or you mispelled and intended only recruitable commanders can be equipped?
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IMO, as long as the items are usefull for spellcasting and
the player is not scripting them as an SC, it is ok.
I'll take T'ien Ch'i.
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January 12th, 2005, 04:42 PM
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Corporal
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Join Date: Dec 2003
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Re: New Game: Age of Men
I would like to be playing Pangaea (New Era)
Which Versions of Zens pretender, spell, and scale mods are we using? And will the Age of Men mod conflict with Zens' spell mod?
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January 12th, 2005, 06:16 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Re: New Game: Age of Men
I see what you are getting at Quantum, but where do you draw the line. Boots of quickness and Cloak of Shadows are great for spellcasters. But put them on the right summoned commander and put him way in front of your troops instead of behind so he draws enemy troops to him and suddenly he is an SC even tho you have only scripted him to cast spells.
I think to just make 100% sure that there is no abuse of this we should just outlaw all items except for boosters and missle weapons on summoned commanders.
Quote:
quantum_mechani said:
IMO, as long as the items are usefull for spellcasting and
the player is not scripting them as an SC, it is ok.
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January 12th, 2005, 06:26 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
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Re: New Game: Age of Men
Quote:
Ironhawk said:
I see what you are getting at Quantum, but where do you draw the line. Boots of quickness and Cloak of Shadows are great for spellcasters. But put them on the right summoned commander and put him way in front of your troops instead of behind so he draws enemy troops to him and suddenly he is an SC even tho you have only scripted him to cast spells.
I think to just make 100% sure that there is no abuse of this we should just outlaw all items except for boosters and missle weapons on summoned commanders.
Quote:
quantum_mechani said:
IMO, as long as the items are usefull for spellcasting and
the player is not scripting them as an SC, it is ok.
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I understand if it would make it too complicated. However I see a big dividing live between reienvig. items, and say, cloak of shadows. Some directly help the mage cast spells,
others just make him harder to kill/do more damage in melee.
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January 12th, 2005, 08:00 PM
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Corporal
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Join Date: May 2004
Location: Strasbourg, France
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Re: New Game: Age of Men
This will be interesting. I am not sure that I will do that well, but I am willing to give it a try. By the way, how do you define 'human' pretender? Everyone who needs only 10 points to start a magic path, even if it is an archmage riding a freakbeast?
In any case, I claim the world for Vanheim!
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Wrath them 'till they glow, and arrow them in the dark.
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January 12th, 2005, 08:27 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Panama City beach, Fl, USA
Posts: 662
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Re: New Game: Age of Men
Atlantis
-Yc
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January 12th, 2005, 08:56 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: New Game: Age of Men
Hahaha - The Freakbeast!!!
Umm... I can't recall all the pretender choices offhand but the "human" pretenders are usually like the Archmage, Master Druid, Crone, etc. The size 2 ones that are living, mortal, dont have many hp, no interesting combat abilities, and generally look human. But I think the freaklord or whatever pretty much falls into this Category as well in terms of stats and abilities, right? Plus it is really funny
Quote:
Yvelina said:
By the way, how do you define 'human' pretender? Everyone who needs only 10 points to start a magic path, even if it is an archmage riding a freakbeast?
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January 12th, 2005, 09:24 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Panama City beach, Fl, USA
Posts: 662
Thanks: 15
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Re: New Game: Age of Men
Where can I find the age of men mod?
-Yc
Oh, and can we have ghost kings?
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