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Old January 12th, 2005, 03:24 PM
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Default Re: Beams v Missiles

Quote:
Rasorow said:
Interesting....

I usually put 10-25 satellites up with 2 capital missles a piece to help defend important frontier planets. Its generally the first defense system I get into place. It seems to do fairly well for small fleets (20 to 50 missiles). Warfleets of course are another story but I dont expect my planets to initially be able to handle a warfleet.

Again.. stock game.

Has anyone else tried this? Satellites seem to be useless for anything else but spying.

Rasorow
I have, with mixed results. A lot of times I've found the enemy can get in and kill the planet before the sats can get to them. The missles might take them out anyway, if they don't have sufficent PDC, but trading a colony for a handful of ships usually is a bad trade.
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Old January 25th, 2005, 04:46 PM
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Default Re: Beams v Missiles

Missiles are good early in the game. My first research project is usually DUC up to LvlV and use them (sparsely) on my early warships. As soon as my APBs surpass DUCks, (hahaha very funny Narf ) I use them. I don't usually build much warships in the Early Times, but I usually start building them with APBs Lvl IV and later, in the End Times I use APBs as my main weapon. I rarely use HEDs, specially because WMGs have such a slow reload time. Missiles? Mostly in the Early Times, but also in the Middle Times. (Took these from Homeworld2 (Demo)) Missiles are useful for glassing planets early on and in the Middle Times, when forward colonies have no WeapPlats and I have no troops. I rarely capture planets btw I usually just glass them and then recolonize them. Especially if I can't colonize them I just glass them.
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