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July 17th, 2001, 02:47 PM
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Corporal
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Join Date: May 2001
Location: Sydney, Australia
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Swapping designs with (human) partner in Simul Game
In one of my PBW games, when i enacted a partnership treaty with another player i recieved all ship designs for that player, and all enemy ship designs that they had encountered.
Now its a few turns later and they have new ship designs and so has the enemy, but these designs either havent been given to me by my partner (automatically i would presume, if it occurs) or i cant access them in the designs and simulator section.
Has anyone else been able to access these designs? (without enacting a new partnership treaty to swap the designs)
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July 17th, 2001, 03:31 PM
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General
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Join Date: Mar 2001
Location: UK
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Re: Swapping designs with (human) partner in Simul Game
Everything is working ok. You generally know more about your enemy's ships than your ally's. Here's how it is:
OK, you are race A, your partner is race B, your enemy is race C.
When race A goes into partnership with race B, he does _not_ receive race B's ship designs. He only receives the designs that race B has acquired about other races. (race C's designs for example)
Remember that if B and C are allies, they probably don't have much data about one anothers' ships.
I don't know where you got your race B designs from, it must have been from one of the methods below. If you want to get more of race B's designs, you will have to:
a- get some long range scanners and fly past his ships
b- get a military alliance/ partnership with race C, D, E etc who might (or might not) have some of race B's designs available.
c- Get some of his ships by trade or theft
d- break your treaty and attack some of race B's ships. You'll get his designs then.
This is also why you are getting no data about race C - you have to wait until either you or your partner goes into combat with the new ship designs. If B and C are allies then it might be a long wait. Try a comms mimic to force them into combat >=-)
------------------
"Pinky, are you pondering what I'm pondering?"
"I think so Brain but, if you replace the P with an O, my name would be Oinky, wouldn't it?"
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July 17th, 2001, 03:41 PM
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Corporal
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Join Date: May 2001
Location: Sydney, Australia
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Re: Swapping designs with (human) partner in Simul Game
Thanks for the reply, but...
a)ive never fought with any of my allies ships.
b)Ive never had anything higher then non-aggression with the other players
does his ships passing thru one of my planets sectors count as scanning? (since i have no ships with long range scanners)
or my ships refueling at his planet? (when some of his designs are also present)
[This message has been edited by Gimboid (edited 17 July 2001).]
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July 17th, 2001, 06:04 PM
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Corporal
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Join Date: Jul 2001
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Re: Swapping designs with (human) partner in Simul Game
I can't explain why you've received the ship designs of your ally, but the reason you haven't received additional enemy ship designs is probably because your ally hasn't had combat with any of the newer enemy designs yet.
Slaughtermeyer
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July 17th, 2001, 10:26 PM
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Sergeant
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Join Date: Jun 2001
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Re: Swapping designs with (human) partner in Simul Game
Another weird bug (?) I noticed with long range scanners: if you scan someone's ship, the design will be added to the list of enemy designs you know about. (good).
But next turn, it will be gone from the list again !! (bad !!!)
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