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  #1  
Old January 12th, 2005, 10:02 PM

quantum_mechani quantum_mechani is offline
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Default Re: New Game: Age of Men

Quote:
YellowCactus said:
Oh, and can we have ghost kings?
No, they are definitely out. I think the must-be-10-points-for -paths rule is a good one.

Oh, and I'm using Spring & Autumn.
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  #2  
Old January 12th, 2005, 11:23 PM

Cohen Cohen is offline
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Default Re: New Game: Age of Men

I don't know what kind of Marignon I'll use ^^
sorry.
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  #3  
Old January 13th, 2005, 06:20 AM

Ironhawk Ironhawk is offline
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Default Re: New Game: Age of Men

The Age of Men mod is basically ready to go. There was surprisingly little overlap with Zen's spell mod, but enough that I just tagged my changes onto the end of his file. The only problem remaining is that I want to mod out Gaap the Ice Devil (without throwing out ice devil summoning all together) or at least remove his Hell Sword, but I dont know how to mod that.

Anyone know?
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  #4  
Old January 13th, 2005, 09:41 AM

YellowCactus YellowCactus is offline
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Default Re: New Game: Age of Men

I don't think thats going to be a problem as long as he's scripted for spells AND the owner of gaap givens him an item to hold. Then he can't use his sword..hehe
-Yc
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  #5  
Old January 13th, 2005, 05:02 PM

Ironhawk Ironhawk is offline
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Default Re: New Game: Age of Men

Hahah! Make it a requirement that if you summon Gaap you have to give him Totem shield or something?
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  #6  
Old January 13th, 2005, 06:31 PM

Cohen Cohen is offline
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Default Re: New Game: Age of Men

You can change the weapon he wields, with a nasty non draining life sword.
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