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  #1  
Old July 18th, 2001, 09:45 AM
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dogscoff dogscoff is offline
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Default Re: Mod Picker utility

Very nice and very much needed. Thanks.

2 suggestions:
- Make it so that it launches SEIV when the mod has ben selected (If it doesn't already)
- email it to MM and get them to add this functionality to the game.


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  #2  
Old July 18th, 2001, 02:23 PM
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Default Re: Mod Picker utility

Why is it nessesary to have SE installed in the default directory?

Why don't you set it to use the "current directory", and then people can run it from wherever they want.

I have everything in a games folder, and multiple installs (for diff. patches), so this program would not work for me.

Definitely, start SE4 when you're done picking (and have an option to cancel).
Another good feature for your Mod Picker, if you don't have it already, would be a commandline parameter, so you can place shortcuts on your desktop, and run SE4 with each mod instantly.

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  #3  
Old July 18th, 2001, 09:10 PM
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Default Re: Mod Picker utility

A big Bravo-Zulu goes out to Quikngruvn on this one.

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  #4  
Old July 19th, 2001, 06:01 AM
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Default Re: Mod Picker utility

Mod Picker 1.1, with enhancements listed below....

quote:
Originally posted by suicide_junkie:
Why is it nessesary to have SE installed in the default directory?

Why don't you set it to use the "current directory", and then people can run it from wherever they want.



Brain fart on my part. This is what happens when a non-programmer tries to piece together a program....

Now, unzip eveything into your SEIV folder, run the batch file there (directly or via shortcut), and everything's cool.

quote:
Originally posted by suicide_junkie:
Definitely, start SE4 when you're done picking (and have an option to cancel).



quote:
Originally posted by dogscoff:
- Make it so that it launches SEIV when the mod has ben selected (If it doesn't already)



Here's what happens now: you're presented with a menu of available mods and an option to cancel. After you pick the mod, you have a second choice to either start SEIV, choose another mod, or cancel out.

quote:
Originally posted by suicide_junkie:
Another good feature for your Mod Picker, if you don't have it already, would be a commandline parameter, so you can place shortcuts on your desktop, and run SE4 with each mod instantly.



Honestly, I'm not sure how I would do that the way I've written this batch file, but it could be done with seven different batch files with a shortcut pointing to each one. Each batch file would be like two lines long, one to overwrite path.txt and the other to launch SEIV.

Thanks to all for the feedback and encouragement. Who knows? Maybe MM will implement a feature like this sometime-- just more elegantly!

Quikngruvn

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  #5  
Old July 19th, 2001, 09:19 AM

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Default Re: Mod Picker utility

I created a Mod Launcher utility a few months back which handled arguments. I never got any feedback so I didn't continue supporting it, however if anyone wants the source code I'll happily supply it. It's programmed in Visual C++.
http://www.shrapnelgames.com/ubb/For...ML/002606.html
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  #6  
Old July 19th, 2001, 02:27 PM

Nitram Draw Nitram Draw is offline
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Default Re: Mod Picker utility

Does this work? I installed the first Version but I kept getting a fault. I think it's a great idea given the number of good mods available.
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  #7  
Old July 19th, 2001, 05:06 PM
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Quikngruvn Quikngruvn is offline
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Default Re: Mod Picker utility

quote:
Originally posted by Nitram Draw:
Does this work? I installed the first Version but I kept getting a fault. I think it's a great idea given the number of good mods available.


What was the fault, ND? My first guess is that you didn't originally install SEIV in the default folder, c:\program files\shrapnel games\malfador machinations\space empires iv (whew!).

Try v1.1-- it doesn't care where you installed SEIV, so long as pickmod.bat and the path*.txt files are in your SEIV folder. (Thanks again to suicide_junkie for showing me the light.)

Wolverine: I didn't know you (or anyone else) had done so. C++ would probably make for a more versatile and elegant program, given my limited (OK, non-existent) knowledge of C++....

Quikngruvn

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