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  #11  
Old July 20th, 2001, 02:25 AM
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Quikngruvn Quikngruvn is offline
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Default Re: Mod Picker utility

quote:
Originally posted by Nitram Draw:
It's been a while since I tried it but if I recall it kept trying to put the data directory into the path statement. For example instead of changing the path to read TDM-modpack it put TDM data.
If the new program works I'll try it again.



Wait, are you talking about mine or Wolverine's?

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  #12  
Old July 20th, 2001, 12:59 PM

Nitram Draw Nitram Draw is offline
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Default Re: Mod Picker utility

I was using Wolverines. Is your different Quikngruvn?
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  #13  
Old July 20th, 2001, 03:31 PM
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Default Re: Mod Picker utility

Yeah, mine's a DOS-based batch file with several renamed path files, one for each mod. It's down in the thread, ModPicker1.1.zip.

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  #14  
Old July 20th, 2001, 03:44 PM

Nitram Draw Nitram Draw is offline
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Default Re: Mod Picker utility

Thanks I'll give it a try.
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  #15  
Old July 23rd, 2001, 11:26 PM
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Default Re: Mod Picker utility

I've been trying to write a mod-selector in delphi and having overcome many problems I have found that I am unable to get SE4 to load any mods I tell it to from the command line.
Does anyone have any idea as to why this happens.?
All I get is SE4.exe appearing in the task list for a few seconds and then disappearing.
It'll load if I leave off the Mod argument but not if it's there (setting it to None doesn't work either)
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  #16  
Old July 23rd, 2001, 11:28 PM
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Default Re: Mod Picker utility

Incidentally here is a screenshot if anyone is interested
The colours *are* actually the same as used in SE4, but the JPG conVersions seems to have dampened them a tad.

[This message has been edited by Matryx (edited 23 July 2001).]
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  #17  
Old July 24th, 2001, 02:57 AM

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Default Re: Mod Picker utility

For those interested, here is a modified Version (v1.2) of Quikngruvn's Mod Picker batch file which handles commandline parameters for both the batch file itself and for running SE4.
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  #18  
Old July 24th, 2001, 05:26 AM
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Default Re: Mod Picker utility

I downloaded this about 2 weeks ago. The modpicker utility is the next best thing since... SEIV. I have found myself playing more just because of this utility. I also never bothered using more than 1 other mod due to the inconvenience of setting up the path files. Too many mouse clicks.

Now with the changes in 1.2, I am elated. It's gonna be another late night tonight!

Shane
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  #19  
Old July 24th, 2001, 08:31 AM
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Default Re: Mod Picker utility

You da man, Dubious!

Suddenly I'm reminded of a quote that applies to my programming skills, by Peter Schickele about the apocryphal P.D.Q. Bach:

"His plagiarism was limited only by his faulty technique."

And you are too kind, Doc!

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  #20  
Old July 25th, 2001, 05:05 AM

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Default Re: Mod Picker utility

Quikngruvn: If you are happy with it, you should post v1.2 into the "Help and Tools" archive so it doesn't get lost among the other 27000 Posts. (You are the original author, so you get the honors :-))
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