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July 20th, 2001, 02:25 AM
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Sergeant
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Re: Mod Picker utility
quote: Originally posted by Nitram Draw:
It's been a while since I tried it but if I recall it kept trying to put the data directory into the path statement. For example instead of changing the path to read TDM-modpack it put TDM data.
If the new program works I'll try it again.
Wait, are you talking about mine or Wolverine's?
Quikngruvn
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"That which does not kill you will make you stronger." -- Nietzsche
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The opposite of war isn't peace... it's creation. --from [i]Rent</i]
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July 20th, 2001, 12:59 PM
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First Lieutenant
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Re: Mod Picker utility
I was using Wolverines. Is your different Quikngruvn?
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July 20th, 2001, 03:31 PM
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Sergeant
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Re: Mod Picker utility
Yeah, mine's a DOS-based batch file with several renamed path files, one for each mod. It's down in the thread, ModPicker1.1.zip.
Quikngruvn
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The opposite of war isn't peace... it's creation. --from [i]Rent</i]
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July 20th, 2001, 03:44 PM
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First Lieutenant
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Re: Mod Picker utility
Thanks I'll give it a try.
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July 23rd, 2001, 11:26 PM
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Sergeant
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Re: Mod Picker utility
I've been trying to write a mod-selector in delphi and having overcome many problems I have found that I am unable to get SE4 to load any mods I tell it to from the command line.
Does anyone have any idea as to why this happens.?
All I get is SE4.exe appearing in the task list for a few seconds and then disappearing.
It'll load if I leave off the Mod argument but not if it's there (setting it to None doesn't work either)
__________________
The Unofficial Space Empires 4 Mod Utility V2.26
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Download as a .ZIP -( HERE)-
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July 23rd, 2001, 11:28 PM
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Sergeant
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Re: Mod Picker utility
Incidentally here is a screenshot if anyone is interested
The colours *are* actually the same as used in SE4, but the JPG conVersions seems to have dampened them a tad.
[This message has been edited by Matryx (edited 23 July 2001).]
__________________
The Unofficial Space Empires 4 Mod Utility V2.26
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Download as a .ZIP -( HERE)-
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July 24th, 2001, 02:57 AM
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Corporal
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Join Date: Feb 2001
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Re: Mod Picker utility
For those interested, here is a modified Version (v1.2) of Quikngruvn's Mod Picker batch file which handles commandline parameters for both the batch file itself and for running SE4.
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All sources are dubious until their reliabilty has been repeatedly proven. Even then their information should be independently verified.
- The unwritten spooks handbook
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July 24th, 2001, 05:26 AM
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Corporal
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Re: Mod Picker utility
I downloaded this about 2 weeks ago. The modpicker utility is the next best thing since... SEIV. I have found myself playing more just because of this utility. I also never bothered using more than 1 other mod due to the inconvenience of setting up the path files. Too many mouse clicks.
Now with the changes in 1.2, I am elated. It's gonna be another late night tonight!
Shane
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The Good Doc
Henceforth I spread confident wings to space
I fear no barrier of crystal or glass;
I cleave the heavens and soar to the infinite.
And while I rise from my own globe to others
And penetrate even further through the eternal field,
That which others saw from afar, I leave far behind me.
-Giordano Bruno
On the Infinite Universe and Worlds, 1584
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July 24th, 2001, 08:31 AM
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Sergeant
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Re: Mod Picker utility
You da man, Dubious!
Suddenly I'm reminded of a quote that applies to my programming skills, by Peter Schickele about the apocryphal P.D.Q. Bach:
"His plagiarism was limited only by his faulty technique."
And you are too kind, Doc!
Quikngruvn
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The opposite of war isn't peace... it's creation. --from [i]Rent</i]
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July 25th, 2001, 05:05 AM
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Corporal
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Re: Mod Picker utility
Quikngruvn: If you are happy with it, you should post v1.2 into the "Help and Tools" archive so it doesn't get lost among the other 27000 Posts. (You are the original author, so you get the honors :-))
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All sources are dubious until their reliabilty has been repeatedly proven. Even then their information should be independently verified.
- The unwritten spooks handbook
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