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January 13th, 2005, 10:21 PM
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Private
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Re: 3D modelling
Oh my. More parts to play with?
*sigh* I'll never sleep again!
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January 14th, 2005, 02:33 AM
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Shrapnel Fanatic
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Re: 3D modelling
And they are good parts too.
I am normally on MSN or Trillan by 1pm PST each day.
If you see me here posting, send me a PM.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 17th, 2005, 11:04 PM
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Second Lieutenant
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Re: 3D modelling
Toxic, how did you create the glowing parts on your models? Did you set the emmisions high or did you use the glow material setting?
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January 18th, 2005, 06:53 PM
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Second Lieutenant
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Re: 3D modelling
Quote:
When I use DOGA L3 I have the images rendered with a black back ground at 1000 x 1000. I then use Windows Tools to resize them to 128 x 128 and 36 x 36 and the use PAINT to ensure that the black back ground is indeed black by chaging it to a white back ground the back to black. I save my work and I am done.
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Is Windows Tools a program that comes default with windows or do you have to buy it seperatly? Also, waht are the advantages/disadvantages of doing it this way instead of just rendering them in 128 x 128 and 32 x 32?
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January 19th, 2005, 04:24 AM
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Captain
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Re: 3D modelling
By "Windows Tools" I think he means a standard Windows program like Paint or Photo Editor.
Rendering larger and then shrinking, in effect, gives you a higher resolution.
Turin
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January 19th, 2005, 11:26 AM
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General
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Re: 3D modelling
But it also causes a moire effect on renders which require heavy antialiasing (see my Annihilatorbeam which I recently submitted to the imagemod - the white and black rings on the mini don't really look like rings because I shrunk the image from the original portrait image  )
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January 19th, 2005, 12:15 PM
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Captain
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Re: 3D modelling
Yeah, that's true.
But what can we do?
If Aaron says 36x36
Our options are few.
Hey, that's like, a poem er somethin.
Turin
__________________
Aa Turam Empire
Geekdom is eternal... you will be assimilated... resistance is futile.
A+ Se GdY S++ Fr- C* Cs* Sf- Ai++ Au>M! M- Mp! S@ Ss+ R! Pw+ Fq++ Nd? Rp++ G++ Mm++ Bb-- L-- Tcp
'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al
"Of course, you don't want to be going about handing out immortality willy-nilly, that just wouldn't be responsible." -O'Shea
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January 20th, 2005, 01:39 AM
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Sergeant
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Re: 3D modelling
hi!
i was about to download the program you mention here (doga i think it's name is), but the problem is that from what i see it's about 30 mb don't?, and with my modem it'll take about 3,4 hours with luck, so...., it's worth?, i've blender, but it seems a bit complicated but i've to read some tut i found, so what do you think, should i try to download doga?
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January 19th, 2005, 08:30 PM
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Shrapnel Fanatic
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Re: 3D modelling
Quote:
TurinTurambar said:
By "Windows Tools" I think he means a standard Windows program like Paint or Photo Editor.
Rendering larger and then shrinking, in effect, gives you a higher resolution.
Turin
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I believe he was refering to one of the XP Power Toys programs that can resize images decently well. Far better than MS Paint at any rate. Still better to use an actual graphics program if you have one though.
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January 20th, 2005, 01:32 AM
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Private
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Re: 3D modelling
Quote:
kerensky said:
Toxic, how did you create the glowing parts on your models? Did you set the emmisions high or did you use the glow material setting?
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I used the Emmition setting. It wasn't high or low, I used the custom type and set it to about 400% for the ships. I forget what I set the Rablak himself to, but it was probably similar.
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