
July 23rd, 2001, 10:33 AM
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Lieutenant Colonel
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Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
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Re: Basic Tech Mod Info
It's finally here! Well, sort of.
Beta Version .75 is officially released. Currently known restrictions include:
- Due to major tech tree changes/reductions, the AI currently does not work with this mod. If anyone is interested in modifying stock AIs for this mod, please contact me via e-mail or ICQ.
- This is a beta Version. I have attempted to squash all bugs, but that does not mean I have been successful.
- This is still a beta Version. Not everything is balanced, and it is possible I have overlooked a severe imbalance. Should you find a problem or if you have any suggestions, please contact me.[/list]Current features include, but are not limited to:
- Drastically reworked tech tree, including several research "grids," allowing for near-infinite variety in research paths (okay, not quite near-infinite)
- Several tech branches with multiple requirements, forcing multi-layered research
- P&N v2.0 style propulsion, extended for fighters
- Reworked satellite sizes, including two new Stealth Satellite sizes
- Reworked mines, including detectable mines, two Stealth Mine sizes, and Seeker Mine Warheads
- Several different "flavors" of most weapon types, including extended range, heavy duty, high accuracy, etc.[/list]
Again, feedback is requested. Download and enjoy!
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"The Unpronounceable" Krsqk
Basic Tech Mod
--Basic Tech Mod v.75
--Changes list
[This message has been edited by Krsqk (edited 23 July 2001).]
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The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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