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  #1  
Old July 19th, 2001, 05:37 AM
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Default Re: modders and shipset creators - please read

Sounds good to me.

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  #2  
Old July 19th, 2001, 11:00 AM
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Default Re: modders and shipset creators - please read

[quote]Originally posted by Andrés Lescano:
some AI may not be prepared to use some of the new sizes

Fair enough, but thaa's not my problem. I'm just worried about the images, not the AI. Many mods do alter vehiclesizes.txt, and I'm just catering for them.

[quote]Originally posted by Andrés Lescano:

There is a third alternative that is copying and renaming one of the default sizes to make the new size picture ... too much work ... a waste of hardrive space ... will make the "more vehicle sizes" mod file unnecessarily big.


Well, the work would only have to be done once, by the modder. As for the file size - I can't disagree, but your average HD won't notice an extra 5 or even 15 meg. The download would be a pain but it would only be a one off- and remember that zipping a .bmp file will take 70 or 80% off of it's size. Someone could even create a batch file to generate all the duplicate images locally on the user's machine.

As long as there are default images though it doesn't really matter if each race has the extra images or not. Any mod which includes default images might as well point to the race directory first, just in case a special image is available.

[quote]Originally posted by Andrés Lescano:

BTW, some time ago there was a post in se4@yahooGroups with a suggested list of vehiclesizes and Kt of each.

Sounds interesting. Thanks.

[quote]Originally posted by Andrés Lescano:

I have a few new sizes in my starwars mod.
* Infantry: ... And these are very specific of the starwars mod

OK, well if any other modders want to use infantry, I'll try to get them to use the same filenames as you, so any shipsets which include the picture will be compatible with a larger number of mods.

[quote]Originally posted by Andrés Lescano:

* TIE Fighter, TIE Bomber and TIE Advanced are fighters that can only have 2 engines but have combat movement bonus and are fast in battle, these sizes use fighter pics.

OK, I'll look at the vehiclesizes.txt of your mod. Yours isn't the only mod to use extra fighter sizes, so there might be a clash there already.

[quote]Originally posted by Andrés Lescano:

* Small, Medium and Large Death Star may be similar to battlemoons, I have use 3 different custom pics in the default race dir.

OK, another clash. I'd like to agree a common filename for battlemoon / death star images so that the Star Wars and P&N mods could share images.

Thanks for all the data, anyway. I will update the table to include *all* the entries in *all* the vehiclesizes.txt files mentioned so far. It might be several days until I can get it uploaded so bear with me.

I'll also include links to each mod's homepage, unless I receive objections.

Furthermore, with the permission of the authors I'd like to create a central "bank" of default vehicle images for non-standard ships and units.

Thanks for your help everyone, keep them coming in. I'd like some confirmation from TDM that the standard vehilesizes.txt isn't altered in their mod - That would be in keeping with your "non- interference" policy wouldn't it?

What about all those other mods? Haven't heard from Spoogy in a while, and I seem to recall a zippy mod? There must be more besides. C'mon people, it's not often I get this motivatd...

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  #3  
Old July 19th, 2001, 02:38 PM
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Default Re: modders and shipset creators - please read

Suicide_Junkie

Still looking through your mod... there are some more sizes you didn't mention:

Resource Base
Resource Ship
Massive fighter
Drop Pod

These will all be added into the table, since some people might want to create custom images for these. For example, your resource base and resource ship could use images designed for Devnullmod's mining base and prospector ships. There are also at least 2 other mods with extra fighter sizes.

If I can persuade you all to use the same filename for these ships in your mods, each mod would benefit from extra images designed for the others. You see?

I don't think I've been explaining this concept very well from the start. Say I create a shipset with a battlemoon pic for the P&N mod. I would name it race_battlemoon_portrait.bmp and it would work fine. However, if someone wants to use my race in Andres' Star Wars Mod, they'll want to use the battlemoon as a Death Star. Unfortunately, the Star Wars mod might require the filename "race_DeathStar_portrait.bmp" - what then?

That's what my webpage is for. If modders can agree on some standard filenames, shipset creators will be encouraged to put in those extra images and modders will be able to produce far prettier mods.

Of course, you're going to say "But what about the races that don't have specialised image?"
Simple: Create additional default generic pictures by copying and renaming the generic pics. (Pretty much as you have with the battlemoon)

If you like you could also copy and rename pics for for all unsupported races in your mod, if you want them to look specific rather than generic.

Sorry if I'm starting to sound preachy, but I'm a man with a mission now...

I have already drawn a prospector for my viking set. Please take a look at Space Vikings!

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  #4  
Old July 19th, 2001, 03:29 PM
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Default Re: modders and shipset creators - please read

quote:
Still looking through your mod... there are some more sizes you didn't mention:

Resource Base
Resource Ship
Massive fighter
Drop Pod

I did mention the drop pod, but it was an edit, so you may have missed it.

P&N special shipsizes
-Resource Base
-Resource Ship
-Heavy Fighter
-Massive Fighter
-Drop Pod
-BattleMoon
The nomads get a bonus two levels in fighter tech, so they have two extra fighter sizes.

I did note that others were mentioning "infantry", and having a handweapons component.
IMO, there should be an infantry component, which you put in drop pods or landing craft of some sort.

quote:
I don't think I've been explaining this concept very well from the start. Say I create a shipset with a battlemoon pic for the P&N mod. I would name it race_battlemoon_portrait.bmp and it would work fine. However, if someone wants to use my race in Andres' Star Wars Mod, they'll want to use the battlemoon as a Death Star. Unfortunately, the Star Wars mod might require the filename "race_DeathStar_portrait.bmp" - what then?
I suggest we forget about using the terminology of any one mod. Instead of calling the picture "battlemoon" or "deathstar", make it "Large base ship"
Terminology from classic SE4 is best;
How about this:
Use the closest term from SE4,
then add a prefix of "Small"/"Medium"/"Large"/"Heavy"/"Massive" to indicate size (from standard ship sizes plus weapon mount names)
I don't think that many mods would have more than 5 Versions of any one thing.

We would get "Remote Miner" for prospectors and resource ships,
"Large BaseShip","Heavy BaseShip","Massive BaseShip" for the DeathStar sizes.
Battlemoons could use "Massive BaseShip"

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[This message has been edited by suicide_junkie (edited 19 July 2001).]
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  #5  
Old July 19th, 2001, 04:06 PM
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Default Re: modders and shipset creators - please read

- Drop pod : missed the edit, I'll go back for it.

- Heavy Fighter : Spotted it, thanks. I've got all the P&N sizes into the table now, maybe I'll get time to upload it tonight.

QUOTE:
I did note that others were mentioning "infantry", and having a handweapons component.
IMO, there should be an infantry component, which you put in drop pods or landing craft of some sort.
/QUOTE

Oh I see what you mean... Isn't that kind of what we have now, with the troop transport carrying the troop units? I like the idea of an infantry unit which can be armed with hand weapons - it would be very useful for primitive mods. (Design an infantry unit with the latest in "pointy stick" technology=-)

QUOTE:
I suggest we forget about using the terminology of any one mod .... "Small"/"Medium"/"Large"/"Heavy"/"Massive"
/QUOTE

This makes good sense for units, transports, carriers etc. I think we might need to include "tiny" on that list as well in case ppl decide to go smaller.

What about warships? Is a Corvette a small frigate or a large escort? There will need to be some exceptions to the rule. For example I think I prefer "infantry" to "tiny troop".

QUOTE:
"Large BaseShip","Heavy BaseShip","Massive BaseShip" for the DeathStar sizes.
Battlemoons could use "Massive BaseShip"
/QUOTE

okaaaay... So Devnull's super monitor would be a large baseship... yeah, that all makes sense. Good thinking. Any other modders in ageement with all this? Andres, what do you think?
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  #6  
Old July 19th, 2001, 04:17 PM
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Default Re: modders and shipset creators - please read

quote:
For example I think I prefer "infantry" to "tiny troop".
I think they would perfer it as well.

"Sgt. Rock, 6th Army corp, 42nd Tiny Troop Division" just doesn't sound all that tough if you ask me.

Geo

[This message has been edited by geoschmo (edited 19 July 2001).]
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  #7  
Old July 19th, 2001, 04:46 PM
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Default Re: modders and shipset creators - please read

quote:
Oh I see what you mean... Isn't that kind of what we have now, with the troop transport carrying the troop units? I like the idea of an infantry unit which can be armed with hand weapons - it would be very useful for primitive mods. (Design an infantry unit with the latest in "pointy stick" technology=-)
By landing craft, I mean the little things that carry 12 guys and go down through the atmosphere to land on the beach... same idea as a drop pod (except reusable)
You'd have your 1kT Landing Craft vehicle, and put an "Ewok SpearThrowers" component in there, or a "Medieval Knights" component.

PS: And I do acknowledge the fact that some things will have to be exceptions, but we want to keep it as close as possible to avoid confusion.
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-<Download V2.0>-
-<Download V1.6>-
-<Download compatible EMPs for P&N v1.6>-
-<SJs latest AI Patcher>-
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[This message has been edited by suicide_junkie (edited 19 July 2001).]
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