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				January 16th, 2005, 06:47 PM
			
			
			
		  
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				Re: designcreation problems again
			 
             
			
		
		
		
		Anyways, i isolated the problem. In the 220 kT design, once i delete the must have ability "weapon" and adjust the rest of the must have abilites it will work. The game will design this vehicle and build it just fine. So its definitly something about the weapons...but WHAT ?!! There is enough space left for at least 1 weapon (2 if you count the secondary) and the weapon family DOES exist.......i cant believe it. i`ve done so much AI editing and cant solve this problem...enough space, family exists and i even deleted the tech requirements for the weapon so its accessable immediatly...still it wont design it. 
Any suggestions, please ?! 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 16th, 2005, 08:01 PM
			
			
			
		  
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				Re: designcreation problems again
			 
             
			
		
		
		
		You are assigning by weapon family, not component family, right? 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 16th, 2005, 08:36 PM
			
			
			
		  
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				Re: designcreation problems again
			 
             
			
		
		
		
		
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				Imperator Fyron said: 
You are assigning by weapon family, not component family, right?  
			
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 What IF said. Note: FAMILY number for weapon.
 
Also be absolutely sure there are NO typos anywhere associated with that weapon.
 
*Hands Ragnarok-X a non-aspirin pain-killer*
  
		
	
		
		
		
		
		
		
			
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				January 17th, 2005, 12:11 AM
			
			
			
		  
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				Re: designcreation problems again
			 
             
			
		
		
		
		I don't understand:   
 
If in the Race_AI_Settings file you have the following: 
Max Ship Size Tonnage From Start 1 Amount                                    := 5000 
Max Ship Size Tonnage From Start 1 Num Turns                                 := 1    
Max Ship Size Tonnage From Start 2 Amount                                    := 5000 
Max Ship Size Tonnage From Start 2 Num Turns                                 := 1    
Max Ship Size Tonnage From Start 3 Amount                                    := 5000 
Max Ship Size Tonnage From Start 3 Num Turns                                 := 1  
 
are you then saying these all need to be 0?  How will that help the AI? 
		
	
		
		
		
		
		
		
			
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				January 17th, 2005, 01:30 AM
			
			
			
		  
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				Re: designcreation problems again
			 
             
			
		
		
		
		AT, you could go either way with it. I was modding an AI that had it set up like this: 
 
Max Ship Size Tonnage From Start 1 Amount := 500 
Max Ship Size Tonnage From Start 1 Num Turns := 40 
Max Ship Size Tonnage From Start 2 Amount := 500 
Max Ship Size Tonnage From Start 2 Num Turns := 20 
Max Ship Size Tonnage From Start 3 Amount := 0 
Max Ship Size Tonnage From Start 3 Num Turns := 0 
 
When I tested it out using a high tech start the AI wouldn't design ships over 500 tons until later in the game. I just zeroed everything out and all was good. Did I find a bug? What I don't understand is why anyone would even want to handicap the AI with these lines. 
 
 
 Edit: OK, I just checked using TDM races. On a high tech start the Abbidon and Amonkrie won't design ships larger than cruisers until later in the game and the Aquilaeian won't design anything larger than a battleship until later in the game. I thought that "Start 1-3" corresponded with the begining tech level. Am I mistaken? 
		
	
		
		
		
		
		
		
			
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				January 17th, 2005, 02:27 AM
			
			
			
		  
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				Re: designcreation problems again
			 
             
			
		
		
		
		Had a thought, maybe "Start 1-3" was referring to the AI's difficulty level. After some more testing things didn't change based on difficulty. I'm at a loss as to what "Start 1-3" is based on. 
		
	
		
		
		
		
		
		
			
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				January 17th, 2005, 02:41 AM
			
			
			
		  
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				Re: designcreation problems again
			 
             
			
		
		
		
		Its for high tech games, so the AI won't cripple itself by building a baseship on the first turn. 
 
Instead it will stick to say, light cruisers for the first X turns. 
That way the few queues available at the start won't be clogged by long-term huge-cost warships. 
		
	
		
		
		
		
		
		
			
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				January 17th, 2005, 02:46 AM
			
			
			
		  
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				Re: designcreation problems again
			 
             
			
		
		
		
		It's a progression.  After the first rule expires, the second takes effect.  From Abbidon_AI_Settings.txt: 
 
Max Ship Size Tonnage From Start 1 Amount                                    := 510 
Max Ship Size Tonnage From Start 1 Num Turns                                 := 20    
Max Ship Size Tonnage From Start 2 Amount                                    := 610 
Max Ship Size Tonnage From Start 2 Num Turns                                 := 40    
Max Ship Size Tonnage From Start 3 Amount                                    := 0 
Max Ship Size Tonnage From Start 3 Num Turns                                 := 0    
 
With these settings, the Abbidon will not design ships larger than 510 kt for the first 20 turns.  For another 20 turns, the Abbidon will not design anything larger than 610 kt.  After turn 40, the restrictions are gone.  I'm not sure if the order matters or not, but I would guess that only the first one that hasn't expired is checked.  You can probably make a longer series of graduated restrictions on ship sizes, but I haven't tested it. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 17th, 2005, 02:48 AM
			
			
			
		  
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				Re: designcreation problems again
			 
             
			
		
		
		
		Ah! OK, now that makes sense. But what exactly is "Start 1", "Start 2", and "Start 3"? I would have thought "Start 3" referred to a high tech start. 
 
 
 Edit: Answered while I was posting. Thank you, this has been bothering me for awhile now. 
		
	
		
		
		
		
		
		
			
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				January 17th, 2005, 04:09 AM
			
			
			
		  
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				Re: designcreation problems again
			 
             
			
		
		
		
		So that one I posted with the 5000 limit, is horribly wrong? 
		
	
		
		
		
		
		
		
			
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