Just straight "Fire(closest)" is how I script mine. Should place them a bit closer to the front of the fight though, else they'll default to something else and most likely get themselves killed.
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My plans are always practical! It's the laws of physics that get in the way of my success!
I found out what zombies are weak against.
Oh?
Point blank annihilation.
Well I hope everyone tries out the harbringer's horn and reports the results. Maybe I was wrong in my tests and they work pretty well. I have not had much success with them though.
I've tried. It isn't really useful at all. Even Ashen Empire skellies doesn't crumble at Harbringer's Horn.
Other thing ... why the Harbringer can't fire twice if quicknessed?
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- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
I've used them against Soul Gate - they cleaned squares with low tier autosummons rather neatly - there didn't seem to be MR check.
Soul Gate critters have no armour and not very high hps - effective str of harbinger's horn vs undead is 15 armor-piercing - armoured skeletons can survive that.
Harbinger's flight was a nice feature on a strategic level
Scripting was aim-fire none
Overall, a couple of Herald Lances was a better pearl investment for fighting the undead, though.
Hmm, I built a bunch of them to help against some very "large" undead/demons (Wraith Lords, Tartarians, Devils, etc). I figured with 8-10 of them all bLasting their horns that 15 dmg w/out save would be quite effective.
Now I'm thinking maybe I should just script them to use air magic instead...