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  #1  
Old January 19th, 2005, 12:27 AM

Duncanish Duncanish is offline
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Default Re: Harbinger\'s horn

Just straight "Fire(closest)" is how I script mine. Should place them a bit closer to the front of the fight though, else they'll default to something else and most likely get themselves killed.
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  #2  
Old January 19th, 2005, 01:29 AM

Huzurdaddi Huzurdaddi is offline
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Default Re: Harbinger\'s horn

Well I hope everyone tries out the harbringer's horn and reports the results. Maybe I was wrong in my tests and they work pretty well. I have not had much success with them though.

From the stats they seem like the would be great.
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Old January 19th, 2005, 09:17 AM

Cohen Cohen is offline
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Default Re: Harbinger\'s horn

I've tried. It isn't really useful at all. Even Ashen Empire skellies doesn't crumble at Harbringer's Horn.

Other thing ... why the Harbringer can't fire twice if quicknessed?
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  #4  
Old January 19th, 2005, 10:20 AM
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Blofeld Blofeld is offline
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Default Re: Harbinger\'s horn

I've used them against Soul Gate - they cleaned squares with low tier autosummons rather neatly - there didn't seem to be MR check.
Soul Gate critters have no armour and not very high hps - effective str of harbinger's horn vs undead is 15 armor-piercing - armoured skeletons can survive that.
Harbinger's flight was a nice feature on a strategic level
Scripting was aim-fire none

Overall, a couple of Herald Lances was a better pearl investment for fighting the undead, though.
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Old January 19th, 2005, 11:39 AM

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Default Re: Harbinger\'s horn

Hmm, I built a bunch of them to help against some very "large" undead/demons (Wraith Lords, Tartarians, Devils, etc). I figured with 8-10 of them all bLasting their horns that 15 dmg w/out save would be quite effective.

Now I'm thinking maybe I should just script them to use air magic instead...
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