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January 19th, 2005, 03:29 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Re: PBEM game: Entwined Destiny
I would hope to have enough players to avoid such problems; 4 teams seem the minimum number to get the game started, and 6 teams would be needed for Theater of War.
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January 19th, 2005, 08:11 AM
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Private
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Join Date: Dec 2004
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Re: PBEM game: Entwined Destiny
I'm interested. Though, what does the PBEM stand for?
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January 19th, 2005, 08:48 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
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Re: PBEM game: Entwined Destiny
Yeah i am in with Aku  .
What about a 60 turns no rush match ? I think that would be quite interesting and remind me on the good old days in starcraft with my numerous gorgeous north vs. south 15 min no rush matches  .
P.S. : Concerning Mods i would vote for either Zens pretendermod or Dom 2 Vanilla .
The pretendermod is imo very good but in the weaponsmod iirc hoarding items + ll items are nerfed too much imo .
Both kinds of items need imo no nerfing at all because ll weapons suck against a bunchload of troops anyway like tomb wyrms , mech men , skeleton hordes etc. .
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January 19th, 2005, 08:53 AM
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Major
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Join Date: May 2003
Location: Solomon Islands
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Re: PBEM game: Entwined Destiny
Quote:
TheBirthdayParty said:
I'm interested. Though, what does the PBEM stand for?
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Play by e-mail, as opposed to a TCP/IP MP game.
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January 19th, 2005, 10:20 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: PBEM game: Entwined Destiny
Well, a turn limit would make for a fairly different game, though it may be an idea for another game (say, how many VPs you can hold in the course of these X turns, or something of the like).
So, the following players would be interested:
- Aku and Boron
- Alexti
- PashaDawg
- The Birthday Party
Does any of you have a preference about how to assign the nations, or what map to play? (I will have to make a couple of modifications to the map so that all teams start near to each other)
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January 19th, 2005, 11:28 AM
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Private
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Join Date: Jan 2005
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Re: PBEM game: Entwined Destiny
Well, what Version of D2 does this use. If it is compatible with 2.08 then I'd like to join with Abysia (I only have demo, looks to be very close to the real game).
__________________
Darkness called… But I was on the phone, so I missed him. I tried to *69 Darkness, but his machine picked up. I yelled "PICK UP THE PHONE, DARKNESS!", but he ignored me. Darkness must have been screening his calls.
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January 19th, 2005, 11:30 AM
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Sergeant
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Join Date: Jan 2005
Location: Germany, Leverkusen
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Re: PBEM game: Entwined Destiny
Heda, i am also interressted.
A suggestion: What about good vs evil(when the teams are allied).
In the Mom we would bei 6 player: Ulm, Man and Marigion vs. Emor, Machaka and Miclan....
Just an idea, i am interessed no matter what happens 
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January 19th, 2005, 11:47 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: PBEM game: Entwined Destiny
Shadowfury => Well, I think the demo was fully comptabible with the full game back in the days of Dominions 1, but I am not sure how it would work with Dominions 2. If you want, drop me a mail and I will send you a test game, to see if you can play in full games. The Version for this game will be the latest patch, so 2.15.
Griffin => Note that there will be several teams of two players, so you would need more than a single theme. It may be quite difficult to work out as well: a Vanheim/Caelum (Realms of Frost) team would probably be a bit too powerful against, say, Ulm/Marignon (Realms of Man). Something of the like can certainly be considered however, perhaps by offering fixed pairs of nations.
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January 19th, 2005, 11:55 AM
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Captain
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Join Date: Jul 2004
Location: New York
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Re: PBEM game: Entwined Destiny
Boron and I are a team. You listed him with Alexti =(
I like the idea of picking nations of the first team picks their first nation first and their 2nd nation pick is the Last of all teams, etc.
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January 19th, 2005, 11:55 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
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Re: PBEM game: Entwined Destiny
I am also interested.
Though I can't commit to playing "fast" games.
24-48 hours per turn is my usuall pace.
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