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July 20th, 2001, 04:38 PM
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National Security Advisor
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Re: Modders. RE: Sats with Combat movement.
In effect that is what I was thinking, but I hadn't worked out a good game explaination of it. Thanks.
Ideally there would be a way to keep the two seperate. But if not, it doesn't really affect game play. It's just a different picture/description.
So you think it would work otherwise? This my first attempt at ship/unit/component modding. My Trekmod was all just cosmetic changes. There is a LOT I don't know yet about this side of it.
Geo
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July 20th, 2001, 04:58 PM
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Private
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Re: Modders. RE: Sats with Combat movement.
quote: Originally posted by geoschmo:
...but I hadn't worked out a good game explaination of it.
Thunderbird 5?
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July 20th, 2001, 05:05 PM
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National Security Advisor
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Re: Modders. RE: Sats with Combat movement.
"THUNDERBIRDS, READY!"
ROFL
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July 20th, 2001, 06:12 PM
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Second Lieutenant
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Re: Modders. RE: Sats with Combat movement.
It will get loaded on carriers and used as though it were a fighter.
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July 20th, 2001, 06:41 PM
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Re: Modders. RE: Sats with Combat movement.
That's true.
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July 30th, 2001, 03:14 PM
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Re: Modders. RE: Sats with Combat movement.
Not only would these "mobile satellites" get loaded on carriers, that's the ONLY way you could deploy them from a ship. The standard satellite bays wouldn't be able to launch the mobile satellites...
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July 30th, 2001, 04:40 PM
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Shrapnel Fanatic
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Re: Modders. RE: Sats with Combat movement.
Once you have discarded the distinction between sats and fighters, you could simply give both your components the ability to launch both vehicles equally.
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