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  #1  
Old January 20th, 2005, 04:58 PM

quantum_mechani quantum_mechani is offline
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Default Re: A twist on an old idea

So I take it that it is not on the table for dom3? I am also curious if it was cut because of the time to code, or balance/thematic reasons.

Thanks.
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  #2  
Old January 20th, 2005, 06:19 PM

johan osterman johan osterman is offline
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Default Re: A twist on an old idea

It is not currently on the table, but I guess it is not inconceivable it might be resurrected.

It wasn't cut as much as that it never got enough wind under it's wings. Part of what we thought was good about it was that the subservient god could incur some sort of penalties like tribute etc, and perhaps a slightly humiliating covictory end of game text. The idea was that this would keep people from making alliances unless forced into it by more powerfull players during the game, thus keeping as you suggested some of the there can only be one spirit. Another percieved advantage was that it might serve to iron out a few questions concerning how allied armies etc handled moving out and into each others provinces. It never got past the idea stage though.
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  #3  
Old January 21st, 2005, 09:35 PM

quantum_mechani quantum_mechani is offline
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Default Re: A twist on an old idea

Quote:
johan osterman said:
It is not currently on the table, but I guess it is not inconceivable it might be resurrected.

It wasn't cut as much as that it never got enough wind under it's wings. Part of what we thought was good about it was that the subservient god could incur some sort of penalties like tribute etc, and perhaps a slightly humiliating covictory end of game text. The idea was that this would keep people from making alliances unless forced into it by more powerfull players during the game, thus keeping as you suggested some of the there can only be one spirit. Another percieved advantage was that it might serve to iron out a few questions concerning how allied armies etc handled moving out and into each others provinces. It never got past the idea stage though.
Thanks for the response. I think a system like this would probably top my dom3 wishlist. I understand some of people might not like this system, but it could always be made a startup game option.
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Old January 21st, 2005, 09:51 PM

Zooko Zooko is offline
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Default Re: A twist on an old idea

I'm currently launching a team game -- two gods vs. two gods.

http://www.shrapnelcommunity.com/thr...rt=&PHPSESSID=

I have the idea that a game with only two teams will solve a lot of the "balance" issues. But more importantly, it will be an opportunity to socialize with my friend -- my teammate -- instead of playing lonely solitaire or taciturn all-vs.-all.

Anyway, the idea of game support for alliances would be interesting, but it doesn't seem to be necessary since I can play a team game without and just have an official "Okay I guess you won." victory condition.
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  #5  
Old January 22nd, 2005, 02:41 AM

quantum_mechani quantum_mechani is offline
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Default Re: A twist on an old idea

Quote:
Zooko said:
but it doesn't seem to be necessary since I can play a team game without and just have an official "Okay I guess you won." victory condition.
Well, for one thing I think it would make single player more interesting. And having rules in place where allied armies don't end up fighting would be an improvment. Also, an plain allied game dosn't quite capture the 'pantheon' flavor.
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