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Old January 21st, 2005, 02:48 AM
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Default Re: Simultaneous Game Question

Quote:
Cyclone said:
1) I noticed on the empire selection screen there are now a bunch of empire variations after loading TDM. For example, United Flora 2000, United Flora 3000, etc. Obviously those empires use that many points. If a 3000 point game is created and I have the AI opponents included randomly, is the game smart enough to load the "correct" point value empire? For example, I wouldn't want all the AI races to only use 2000 points in a 3k/5k points game.
Empire files are only used if you manually load empires. If you let SE4 randomly generate the AI empires, they will never read the empire files, but will instead be created from the corresponding AI files. The empire files are only included so that you can easily start a game with a specific set of AI opponents if you so desire. Note that you must edit each AI empire file after you add it to make it "controlled by AI."

Quote:
2) Also, our group generally turns intelligent projects off. Is it possible to edit say the United Flora 3000 race and redistribute the points they have in intelligence and then resave it as "United Flora 3k No Intel" and everything still work? On that same note, is there anyway to actually add that empire into a simultaneous game instead of letting the game randomly select?
Yes you can do this, but you must then load the AI empires manually each game, rather than let it randomly select them. The alternative is to edit the UnitedFlora_AI_General.txt file in the TDM\Pictures\Races\UnitedFlora file (and the same file for all other races) and adjust the values in there. Doing this will insure that the AIs added randomly will have changed point distributions.
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