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View Poll Results: Your highest Priority choice (devs should work on this foremost)
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AI Improvement
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19 |
14.50% |
Tac. Engine (script options, etc.)
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22 |
16.79% |
Improved modding and game rules externalization
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3 |
2.29% |
More Content (spells, nations, sites, terrain, etc.)
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10 |
7.63% |
New Major Rules (such as bless effects, new research path, the way experience works, terrain effects on units, dynamic troop cost, etc.)
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16 |
12.21% |
New Functionality (e.g. Ally Interface Screen, Disband Troops)
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12 |
9.16% |
Better graphics, sounds or other look/feel
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3 |
2.29% |
Balance Changes (e.g. to SCs, Wrathful Skies, Castling, Water Magic, etc.)
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12 |
9.16% |
User Interface improvements (anything from new messaging system, tactical battle-orders screens to hotkeying, bloodhunting/slave micromanagement issues and order-tracking)
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32 |
24.43% |
Other (Please specify)
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2 |
1.53% |
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January 21st, 2005, 03:51 PM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
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Re: New Poll: What is it you want most from Dom3?
14 to go... we are hitting a hard limit 
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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January 26th, 2005, 02:41 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
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Re: New Poll: What is it you want most from Dom3?
8 to go.... I'd like to see 100 simply because we could then comment on this stuff without influencing others before reaching the critical mass.
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February 15th, 2005, 12:37 AM
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First Lieutenant
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Join Date: Jul 2004
Location: Albuquerque, NM
Posts: 605
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Re: New Poll: What is it you want most from Dom3?
Heh. Can't seem to get that last vote you wanted. Maybe giving it a little *bump* will help...
__________________
Every time you download music, God kills a kitten.
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February 15th, 2005, 11:45 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Poll: 100 votes!
Full 100! Woohoo! 
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February 15th, 2005, 12:59 PM
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Second Lieutenant
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Join Date: Jan 2004
Location: Denmark
Posts: 471
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Re: Poll: 100 votes!
Just voted
1. New Major Rules (such as bless effects, new research path, the way experience works, terrain effects on units, dynamic troop cost, etc
2. Improved modding and game rules externalization
3. AI Improvement
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February 15th, 2005, 02:13 PM
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First Lieutenant
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Join Date: Feb 2005
Posts: 693
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Re: Poll: 100 votes!
It was tough to choose. The only things that didn't matter too much to me were graphics and new functionality. I wouldn't be upset to see those, either. Otherwise, I want some of everything 
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February 15th, 2005, 06:34 PM
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Corporal
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Join Date: Jan 2005
Location: MN
Posts: 55
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Re: Poll: 100 votes!
The things that bug me the most about Dom...
1. No "Q" for recruiting commanders, and none for troops unless you already have cash.
2. No "Q" for Commander orders. Example: Cast Gnomelore on this province, then this province, then move here.
2. No multi-turn orders for movement. Very MM intensive, and doens't allow for orders while missing a turn.
3. No visual history for provinces you have already seen (scouts, etc), but can't see currently. Leave the last known info on the map! put in red that the info is x months out of date!
4. For the love of <insert deity>, if I tell my mage to cast something, CAST IT! I don't care if the AI thinks it's a bad idea! I WANT to cast it.
Case in point, 3 of my dwarfs are set to cast Bladewind first thing. Only 2 of them cast it, and the other casts "legions of Steel" on other troops. Well that's stupid. I already know my opponet is going to lose. I already know he has crappy troops. I want to mow through those buggers so that there are less of them to deal with later after they route. Sure 'nuff, instead of 3 castings of Bladewind, only 2 drawfs cast Bladewind. His troops route right off, so the 3rd drawf casting "LoS" is a waste. Get rid of this please, or make it an option.
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August 20th, 2005, 10:40 PM
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Sergeant
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Join Date: Aug 2005
Posts: 286
Thanks: 8
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Re: Poll: 100 votes!
All right. I do not personally have Dominions II, but i have the demo and loved the game. I was looking for the community when i came upon this site. I heard about Dom III and i decided to vote myself (maybe add a little outsider flare). I was looking at the polling numbers and decided i might (in a way) crunch and rank the choices. I averaged the scores from all three categories (later I might do it again with emphasis on the no. 1 category) and i got these figures:
1) Interface improvement with an avr. of 22.64%
2) Tactical eningine with 17.51%
3) = AI improvements tied with 15.46%
= New Rules tied with 15.46%
5) New Funcionality with 10.75%
6) More Content with 10.42%
7) Balance changes with 9.47%
8) Easier modding/externilization with 6.72%
9) Graphics with 4.03%
10) Other(really its own category i think) with 3.02%
I hope i haven't offended anybody.  I can't remember exactly what i voted for, but graphics was third, something like interface second i believe and maybe either new content/rules/or functionality first. Have a great day.
- Fate Triarrii XX544
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August 22nd, 2005, 01:21 PM
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Private
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Join Date: Aug 2005
Location: Westcoast of Sweden
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Re: Poll: 100 votes!
I just got my eye's for this game just some days agoo.
Played roughly 35hours this weeken, I'm in love. 
So I guess I'm saticfied as it is.
But I like polls so here we go;
1. User Interface improvements (anything from new messaging system, tactical battle-orders screens to hotkeying, bloodhunting/slave micromanagement issues and order-tracking)
2. More Content (spells, nations, sites, terrain, etc.)
{I know theres alot if them as it is, but more is fun.]
3. Better graphics, sounds or other look/feel
[Atleast the sound, graph is'nt that important.]
[Edit]
Just realized some stuff after reading Edi's post.
Would'nt it be nice to be able to choose all you commanders
when you're checking one commander. As it is now you need
to hit esc, then choose another commander. A small thing
but quite annoying imo.
Would also be very nice to get a "warning" when pressing
the "Throw Artefact"... 
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Best regards, Zapper.
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